void ChangeState() { switch (currentState) { case StateGame.PrepareRound: MockCreatePlayers(); FillHandPlayers(); Area.InitializePlayers(ref players); Area.UpdateScoreForPlayers(); SelectTheFirstPlayer(); scoreBoard.initializeScoreBoard(ref players); GameCamera.SetScrollingBorders(); CurrentState = StateGame.StartGame; break; case StateGame.StartGame: windowMessage.ShowMessage("Start game", 50); CurrentState = StateGame.BeginRound; break; // ******** Ta część bedzie wydzielona do innej funkcji case StateGame.BeginRound: // zawsze pierwszy w tablicy jest graczem if (players[0].IsActive) { CurrentState = StateGame.PlayPlayer; } else { CurrentState = StateGame.PlayChallenger; } break; case StateGame.PlayPlayer: players[0].IsActive = true; players[1].IsActive = false; break; case StateGame.PlayChallenger: players[0].IsActive = false; players[1].IsActive = true; break; case StateGame.EndRound: //TODO: Jakieś obliczenia, zliczanie czegoś CurrentState = StateGame.PlayPlayer; break; //********************* case StateGame.EndGame: windowMessage.ShowMessage("Koniec gry", 50, GoToManu); break; default: break; } }