public void Update(Microsoft.Xna.Framework.GameTime gameTime) { if (_kinectHandler.HasSkeleton() || true) { startTimer += gameTime.ElapsedGameTime.TotalSeconds; if (startTimer > START_TIME) { _windowHandler.ChangeWindow(_windowHandler.LevelSelectWindow, null); } } else { startTimer = 0; } }
private void Finish() { Shared.StatsHandler.Save(); _windowHandler.ChangeWindow(_windowHandler.WaitingWindow, _nextWindowObject); }
private void StartGame() { string level = _chosenBodyPart.LevelFiles[Shared.Random.Next(_chosenBodyPart.LevelFiles.Count)]; _windowHandler.ChangeWindow(_windowHandler.PlayWindow, level); }