예제 #1
0
    public override void execute()
    {
        ComponentOwner       obj       = mReceiver as ComponentOwner;
        WindowComponentColor component = obj.getComponent(out component);

        // 停止其他相关组件
        obj.breakComponent <IComponentModifyColor>(component.GetType());
        obj.breakComponent <IComponentModifyAlpha>(component.GetType());
        component.setTremblingCallback(mTremblingCallBack);
        component.setTrembleDoneCallback(mTrembleDoneCallBack);
        component.setActive(true);
        component.setStart(mStartColor);
        component.setTarget(mTargetColor);
        component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude);
    }
예제 #2
0
    public override void execute()
    {
        txUIObject           obj       = mReceiver as txUIObject;
        WindowComponentColor component = obj.getComponent(out component);

        // 停止其他相关组件
        obj.breakComponent <IComponentModifyColor>(component.GetType());
        obj.breakComponent <IComponentModifyAlpha>(component.GetType());
        component.setTremblingCallback(mTremblingCallBack);
        component.setTrembleDoneCallback(mTrembleDoneCallBack);
        component.setActive(true);
        component.setStart(mStartColor);
        component.setTarget(mTargetColor);
        component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude);
        if (component.getState() == PLAY_STATE.PS_PLAY)
        {
            // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭
            obj.setEnable(true);
        }
    }