void CheckLeftClick() { if (!Input.GetMouseButtonDown(0)) { return; } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { GameObject hitObject = hit.collider.gameObject; TurbineController tubineController = hit.transform.GetComponentInParent <TurbineController>(); if (tubineController != null) { UIScript.GetInstance().OpenTurbineMenu(tubineController); } WindVaneController windVaneController = hit.transform.GetComponentInParent <WindVaneController>(); //if (windVaneController != null) // OpenWindVaneMenu(windVaneController); } }
void BuildNow(GridTile plantGrid, Vector3 plantPos) { if (isTurbine) // If we want to build a turbine... { curInstantiated.GetComponent <TurbineController>().enabled = true; world.AddTurbine(curInstantiated, plantPos, curInstantiated.transform.rotation, curInstantiated.GetComponent <SizeController>().desiredScale, GridTileOccupant.OccupantType.Turbine, TurbineManager.GetInstance().transform); // Let the world controller know we want to build this thing Renderer[] rens = curInstantiated.GetComponentsInChildren <Renderer>(); Renderer[] rensPrefab = curSelected.GetComponentsInChildren <Renderer>(); int count = 0; foreach (Renderer ren in curInstantiated.GetComponentsInChildren <Renderer>()) { foreach (Material mat in ren.materials) { mat.shader = Shader.Find("Standard"); mat.color = originalMaterial[count]; count++; } } } else { world.AddOther(curSelected, plantPos, curInstantiated.transform.rotation, curInstantiated.GetComponent <SizeController>().desiredScale, GridTileOccupant.OccupantType.Other, TerrainController.thisTerrainController.transform); Destroy(curInstantiated); WindVaneController windVaneController = curInstantiated.GetComponent <WindVaneController>(); if (windVaneController != null) { windVaneController.enabled = true; } } GameResources.Buy(curInstantiated.GetComponent <PriceController>().price); curInstantiated = null; GameObject newObject = new GameObject(); newObject.transform.parent = Camera.main.transform; AudioSource doefAudioSource = newObject.AddComponent <AudioSource>(); doefAudioSource.clip = doef; doefAudioSource.Play(); inBuildMode = false; }
public void OpenWindVaneMenu(WindVaneController windVaneController) { //menus[6].SetActive(true); //menus[6].GetComponentInChildren<Canvas>().sortingOrder = activeUIElements + 1; activeUIElements++; }