public void Init(AircraftMenuControl acMenu, FuelPlanningControl fuelMenu, TOPerfControl toMenu, LandingPerfControl ldgMenu, MiscInfoControl miscInfoMenu, TracksControl tracksMenu, WindControl windControl, AboutPageControl aboutMenu, Panel innerPanel) { this.acMenu = acMenu; this.fuelMenu = fuelMenu; this.toMenu = toMenu; this.ldgMenu = ldgMenu; this.miscInfoMenu = miscInfoMenu; this.tracksMenu = tracksMenu; this.windControl = windControl; this.aboutMenu = aboutMenu; this.innerPanel = innerPanel; EnableViewControl(); EnableControlColors(); SetExtraLblStyle(); SetManualLblListener(); }
private void FillDaily(MyWeather weather) { tabControlWeather.TabPages[0].Controls.Clear(); List <WeatherItem> items = new List <WeatherItem>(); int count = 0; foreach (Daily day in weather.Daily) { string iconName = day.weather[0].icon; var icon = (Image)Properties.Resources.ResourceManager.GetObject("_" + iconName); items.Add(new WeatherItem(count.ToString(), icon, (int)day.temp.day, day.wind_deg, (int)day.wind_speed, day.dt , day.weather[0].main, (int)day.rain, (int)day.feels_like.day, (int)day.dew_point, (int)day.pressure, (int)day.clouds, (int)day.temp.max, (int)day.temp.min, UnixTimeStampToDateTime(day.sunset).ToString("HH:mm"), UnixTimeStampToDateTime(day.sunrise).ToString("HH:mm"))); count++; } items.Reverse(); foreach (WeatherItem item in items) { WindControl w = new WindControl(); if (item == items[items.Count - 1]) { w.Title = "Now"; } else { w.Title = item.Time.ToString(); DateTime today = UnixTimeStampToDateTime(item.Time); w.Title = today.DayOfWeek.ToString().Substring(0, 3); } w.WeatherImage = item.WeatherImage; w.Temperature = item.Temperature; w.Degrees = item.WindDirection; w.WindSpeed = item.WindSpeed; w.Weather = item.Weather; w.FeelsLike = item.FeelsLike; w.DewPoint = item.DewPoint; w.Pressure = item.Pressure; w.Clouds = item.Clouds; w.MaxTemp = item.MaxTemp; w.MinTemp = item.MinTemp; w.Sunrise = item.Sunrise; w.Sunset = item.Sunset; w.Dock = DockStyle.Left; w.Padding = new Padding(0, 10, 0, 0); Panel spacer = new Panel(); spacer.Width = 5; spacer.Height = w.Height; spacer.Dock = DockStyle.Left; tabControlWeather.TabPages[0].Controls.Add(spacer); tabControlWeather.TabPages[0].Controls.Add(w); } }
private void FillHourly(MyWeather weather) { tabControlWeather.TabPages[1].Controls.Clear(); List <WeatherItem> items = new List <WeatherItem>(); int count = 0; IEnumerable <Hourly> hours = weather.Hourly.Take <Hourly>(12); foreach (Hourly hour in hours) { string iconName = hour.weather[0].icon; var icon = (Image)Properties.Resources.ResourceManager.GetObject("_" + iconName); items.Add(new WeatherItem(count.ToString(), icon, (int)hour.temp, hour.wind_deg, (int)hour.wind_speed, hour.dt, hour.weather[0].main, (int)hour.feels_like, (int)hour.dew_point, hour.pressure, hour.clouds)); count++; } items.Reverse(); foreach (WeatherItem item in items) { WindControl w = new WindControl(); if (item == items[items.Count - 1]) { w.Title = "Now"; } else { w.Title = item.Time.ToString(); DateTime today = UnixTimeStampToDateTime(item.Time); w.Title = today.Hour + ":00"; } w.WeatherImage = item.WeatherImage; w.Temperature = item.Temperature; w.Degrees = item.WindDirection; w.WindSpeed = item.WindSpeed; w.Weather = item.Weather; w.FeelsLike = item.FeelsLike; w.DewPoint = item.DewPoint; w.Pressure = item.Pressure; w.Clouds = item.Clouds; w.Dock = DockStyle.Left; w.Padding = new Padding(0, 10, 0, 0); Panel spacer = new Panel(); spacer.Width = 5; spacer.Height = w.Height; spacer.Dock = DockStyle.Left; tabControlWeather.TabPages[1].Controls.Add(spacer); tabControlWeather.TabPages[1].Controls.Add(w); } }
private void AddControls() { acMenu = new AircraftMenuControl(); fuelMenu = new FuelPlanningControl(); toMenu = new TOPerfControl(); ldgMenu = new LandingPerfControl(); miscInfoMenu = new MiscInfoControl(); tracksContorl = new TracksControl(); windControl = new WindControl(); aboutMenu = new AboutPageControl(); foreach (var i in Pages) { i.Location = Point.Empty; i.Visible = i == acMenu; panel2.Controls.Add(i); } }
void Map_Create(int map_num) { string path = "Prefabs/"; Quaternion rotate = new Quaternion(); for (int j = 0; j <= numberOfHeightBolcks; j++) { for (int i = (map_num - 1) * numberOfWidthBlocks; i < map_num * numberOfWidthBlocks; i++) { Vector3 position = new Vector3(i * blockSize, -j * blockSize + cameraHeight / 2f - blockSize / 2, 0); Object currentBlock = null; switch ((int)(MapObjects[i + "," + j])) { case (int)RObjectType.BLANK: break; case (int)RObjectType.STANDARD: int randBlock = Random.Range(1, 4); if (randBlock != 2) { currentBlock = Instantiate(Resources.Load(path + "Wall"), position, rotate); } else { currentBlock = Instantiate(Resources.Load(path + "Wall2"), position, rotate); } break; case (int)RObjectType.POINT: Instantiate(Resources.Load(path + "Score_Item"), position, rotate); break; case (int)RObjectType.FALLING: currentBlock = Instantiate(Resources.Load(path + "Drop_Wall"), position, rotate); break; case (int)RObjectType.SLIP: currentBlock = Instantiate(Resources.Load(path + "Slip_Wall"), position, rotate); break; case (int)RObjectType.ITEM: currentBlock = Instantiate(Resources.Load(path + "Scale_Change"), position, rotate); break; case (int)RObjectType.ARROW: position.y = 0; currentBlock = Instantiate(Resources.Load(path + "ArrowCollider"), position, rotate); break; case (int)RObjectType.TEXT: currentBlock = Instantiate(Resources.Load(path + "TextImagePrefab"), position, rotate); break; case (int)RObjectType.WIND_0: case (int)RObjectType.WIND_UP: case (int)RObjectType.WIND_DOWN: case (int)RObjectType.WIND_NONE_GRAVITY: { position.y = 0; currentBlock = Instantiate(Resources.Load(path + "WindCollider"), position, rotate); WindControl a = ((GameObject)currentBlock).GetComponent <WindControl>(); if ((int)MapObjects[i + "," + j] == (int)RObjectType.WIND_UP) { a.x_Strength = 0; a.y_Strength = 60; } else if ((int)MapObjects[i + "," + j] == (int)RObjectType.WIND_DOWN) { a.x_Strength = 0; a.y_Strength = -20; } else if ((int)MapObjects[i + "," + j] == (int)RObjectType.WIND_NONE_GRAVITY) { a.x_Strength = 0; a.y_Strength = -Physics.gravity.y * player.GetComponent <Rigidbody2D>().mass * 1.25f; } } break; case (int)RObjectType.STOP: currentBlock = Instantiate(Resources.Load(path + "WallStopper"), position, rotate); break; case (int)RObjectType.MOVE_UP: case (int)RObjectType.MOVE_RIGHT: case (int)RObjectType.MOVE_DOWN: case (int)RObjectType.MOVE_LEFT: currentBlock = Instantiate(Resources.Load(path + "Wall"), position, rotate); Wall move = ((GameObject)currentBlock).GetComponent <Wall>(); move.movable = true; move.speed = 2f; if ((int)MapObjects[i + "," + j] == (int)RObjectType.MOVE_UP) { move.direction = 1; move.transform.Rotate(0, 0, 270); } else if ((int)MapObjects[i + "," + j] == (int)RObjectType.MOVE_RIGHT) { move.direction = 2; move.transform.Rotate(0, 0, 180); } else if ((int)MapObjects[i + "," + j] == (int)RObjectType.MOVE_DOWN) { move.direction = 3; move.transform.Rotate(0, 0, 90); } else if ((int)MapObjects[i + "," + j] == (int)RObjectType.MOVE_LEFT) { move.direction = 0; } break; } if (currentBlock && (int)MapObjects[i + "," + j] != (int)RObjectType.ARROW) { ((GameObject)currentBlock).transform.localScale = new Vector3(0.4f * blockSize, 0.4f * blockSize, 1); } } } }
private void UpdateSettings() { Quadcopter.Settings S = _Main._Settings; // Menu Left / Right int Direction = 0; if (Quadcopter.QuadcopterControls.MenuLeft()) { Direction -= 1; } if (Quadcopter.QuadcopterControls.MenuRight()) { Direction += 1; } Left = (Direction < 0); Right = (Direction > 0); string text = ""; switch (_PageIndex) { case 0: { float Pitch = S._CameraPitchAngle; float FOV = S._CameraFOV; WindControl Wind = WindGlobal.GetInstance()._Control; float GlobalSpeed = S._GlobalSpeedModifier; bool RestMode = S._ThrusterRest; AddText(ref text, Pitch, 1, true); AddText(ref text, FOV, 1, true); AddText(ref text, Wind.ToString()); AddText(ref text, GlobalSpeed); AddText(ref text, RestMode); // Controls switch (_SelectionIndex) { case 0: UpdateValue(ref S._CameraPitchAngle, 1.0f, -45.0f, 45.0f); S.UpdateCameraPitch(); break; case 1: UpdateValue(ref S._CameraFOV, 1.0f, 90.0f, 170.0f); S.UpdateFOV(); break; case 2: if (Left) { WindGlobal.GetInstance()._Control -= 1; } if (Right) { WindGlobal.GetInstance()._Control += 1; } // Clamp if ((int)WindGlobal.GetInstance()._Control >= WindGlobal.WindControlTotal) { WindGlobal.GetInstance()._Control = WindControl.NONE; } if ((int)WindGlobal.GetInstance()._Control < 0) { WindGlobal.GetInstance()._Control = WindControl.CONSISTENT_CALM; } break; case 3: UpdateValue(ref S._GlobalSpeedModifier, 0.01f, 0.0f, 1.0f); break; case 4: UpdateValue(ref S._ThrusterRest); break; } } break; case 1: { float T_S = S._ThrusterSpeed; Quadcopter.AnalogPossibilities T_C = S._ThrusterControl; bool T_I = S._InverseThrusters; AddText(ref text, T_S, 2); AddText(ref text, T_C.ToString()); AddText(ref text, T_I); switch (_SelectionIndex) { case 0: UpdateValue(ref S._ThrusterSpeed, 0.02f, 0.0f, 5.0f); break; case 1: break; case 2: UpdateValue(ref S._InverseThrusters); break; } } break; case 2: { float Pitch_S = S._PitchSpeed; float Yaw_S = S._YawSpeed; float Roll_S = S._RollSpeed; Quadcopter.AnalogPossibilities Pitch_C = S._YawControl; Quadcopter.AnalogPossibilities Yaw_C = S._YawControl; Quadcopter.AnalogPossibilities Roll_C = S._YawControl; bool Pitch_I = S._InversePitch; bool Yaw_I = S._InverseYaw; bool Roll_I = S._InverseRoll; AddText(ref text, Pitch_S, 2); AddText(ref text, Yaw_S, 2); AddText(ref text, Roll_S, 2); AddText(ref text, Pitch_C.ToString()); AddText(ref text, Yaw_C.ToString()); AddText(ref text, Roll_C.ToString()); AddText(ref text, Pitch_I); AddText(ref text, Yaw_I); AddText(ref text, Roll_I); switch (_SelectionIndex) { case 0: UpdateValue(ref S._PitchSpeed, 0.02f, 0.0f, 5.0f); break; case 1: UpdateValue(ref S._YawSpeed, 0.02f, 0.0f, 5.0f); break; case 2: UpdateValue(ref S._RollSpeed, 0.02f, 0.0f, 5.0f); break; case 6: UpdateValue(ref S._InversePitch); break; case 7: UpdateValue(ref S._InverseYaw); break; case 8: UpdateValue(ref S._InverseRoll); break; } } break; } _SettingsData.text = text; }