/// <summary> /// 破棄 /// </summary> private void OnDestroy() { Compute.Dispose(); Wind.Dispose(); Team.Dispose(); Mesh.Dispose(); Bone.Dispose(); Particle.Dispose(); }
/// <summary> /// 破棄 /// </summary> protected override void OnDestroy() { Compute.Dispose(); Wind.Dispose(); Team.Dispose(); Mesh.Dispose(); Bone.Dispose(); Particle.Dispose(); Component.Dispose(); base.OnDestroy(); }