/// <summary> /// this is the function to be called instead of calling ShowDialog /// </summary> /// <param name="caller"></param> /// <returns></returns> public DialogResult ShowDialogAnimated(IWin32Window caller) { _correctCall = true; DialogResult ret = base.ShowDialog(caller); if (_closeBitmap != IntPtr.Zero) { WinUtil.DrawBmp(_closeBitmap, _rcEnd.Width, _rcEnd.Height, _rcEnd.X, _rcEnd.Y, _rcEnd.Width, _rcEnd.Height, _rcStart.X, _rcStart.Y, _rcStart.Width, _rcStart.Height, 10, 20, true); } return(ret); }