public static void ActivateWinScreen() { beenTrig = true; foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Scenery")) { SpriteRenderer spriteRenderer = obj.GetComponent <SpriteRenderer>(); if (spriteRenderer != null) { instance.StartCoroutine(instance.FadeOutSprite(spriteRenderer)); } } instance.RollRandomWinQuote(); instance.StartCoroutine(instance.MoveBodyToCenter()); instance.winText.CrossFadeAlpha(1, 1, true); }