public async Task <IActionResult> WinAsync([FromBody] WinRequest request) { Logger.LogDebug(nameof(WinAsync)); // Validate model if (!ModelState.IsValid) { return(BadRequest(ModelState)); } // Get Player if exists var player = await _playerRepository.GetAsync(request.PlayerId).ConfigureAwait(false); // Create new transaction var transaction = new Transaction { PlayerId = player.PlayerId, Win = request.Win }; // Persist Transaction await _transactionRepository.AddAsync(transaction).ConfigureAwait(false); // Re-read Player player = await _playerRepository.GetAsync(request.PlayerId).ConfigureAwait(false); return(Ok(player)); }
public IEnumerator callContract(ContractName contractName, object arg0, object arg1) { var address = ConvertHexStringToByteArray("cf2cc8dcffc74cfe0a079fdbb16c0d6f78290527bfbcef935553d50746ecc00f"); switch (contractName) { case ContractName.Win: var winReq = new WinRequest(address); yield return(winReq.Win((byte[])arg0, (string)arg1)); printProcessResult(winReq); //log break; case ContractName.Rent: var rentReq = new RentRequest(address); yield return(rentReq.Rent((string)arg0, (int)arg1)); printProcessResult(rentReq); break; case ContractName.CreatePatent: var patentReq = new NewVirusRequest(address); yield return(patentReq.NewVirus((string)arg0, (int)arg1)); printProcessResult(patentReq); break; } }
public async Task PlayerWinTest() { var request = new WinRequest { PlayerId = 1, Win = 500 }; var result = await _httpClientHelper.PostAsync <WinRequest, Player>(BASE_URL + "win", request).ConfigureAwait(false); Assert.NotNull(result); }