public void WinGame() { GameModel.State = GameState.Win; SpriteState state = new SpriteState { pressedSprite = _restartButtonEmphasizedHoverStateSprite }; _restartButton.GetComponent <Button>().spriteState = state; _restartButton.GetComponent <Button>().image.sprite = _restartButtonEmphasizedStateSprite; WinPanel.OnWin(); isWon = false; }