예제 #1
0
        public void ShowWindowWithChildWindow()
        {
            Application.InitSysDependencies();
            Win32Window windowA = new Win32Window();

            windowA.Init((100, 100), (300, 400), WindowTypes.Regular);
            windowA.Show();

            Win32Window windowB = new Win32Window(windowA);

            windowB.Init((10, 10), (100, 100), WindowTypes.ClientAreaOnly);
            windowB.Show();

            Win32OpenGLRenderer renderer = new Win32OpenGLRenderer(windowA);
            var meshA = new QuadMesh(new Rect(150, 150, 50, 50), Color.Blue);
            var meshB = new QuadMesh(new Rect(10, 10, 50, 50), Color.DarkBlue);

            while (!windowA.Closed)
            {
                windowA.MainLoop(() =>
                {
                    renderer.SetRenderingWindow(windowA);
                    renderer.Clear(Color.Rgb(200, 100, 100));
                    Win32OpenGLRenderer.DrawMesh(OpenGLMaterial.shapeMaterial, meshA, (int)windowA.ClientSize.Width, (int)windowA.ClientSize.Height);
                    renderer.SwapBuffers();

                    renderer.SetRenderingWindow(windowB);
                    renderer.Clear(Color.Rgb(100, 200, 100));
                    Win32OpenGLRenderer.DrawMesh(OpenGLMaterial.shapeMaterial, meshB, (int)windowB.ClientSize.Width, (int)windowB.ClientSize.Height);
                    renderer.SwapBuffers();
                });
            }
        }
예제 #2
0
        public void StrokeAPath()
        {
            var primitive = new PathPrimitive();

            primitive.PathMoveTo(new Point(10, 10));
            primitive.PathLineTo(new Point(10, 100));
            primitive.PathLineTo(new Point(100, 100));
            primitive.PathLineTo(new Point(100, 10));
            primitive.PathClose();

            var primitiveRenderer = new BuiltinPrimitiveRenderer();
            var brush             = new Brush();

            brush.LineColor = Color.Red;

            var mesh = new Mesh();

            mesh.CommandBuffer.Add(DrawCommand.Default);
            primitiveRenderer.SetShapeMesh(mesh);

            primitiveRenderer.Stroke(primitive, brush, new StrokeStyle());

            var window = new Win32Window();

            window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular);

            var renderer = new Win32OpenGLRenderer();

            renderer.Init(window.Pointer, window.ClientSize);

            while (true)
            {
                window.MainLoop(() =>
                {
                    renderer.Clear(Color.FrameBg);
                    Win32OpenGLRenderer.DrawMesh(renderer.shapeMaterial, primitiveRenderer.ShapeMesh,
                                                 (int)window.ClientSize.Width, (int)window.ClientSize.Height);
                    renderer.SwapBuffers();
                });
                if (Input.Keyboard.Instance.KeyDown(Key.Escape))
                {
                    break;
                }
            }
        }
예제 #3
0
        public void DrawImage()
        {
            var window = new Win32Window();

            window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular);

            var renderer = new Win32OpenGLRenderer();

            renderer.Init(window.Pointer, window.ClientSize);

            var image     = new Image(@"assets\images\logo.png");
            var primitive = new ImagePrimitive();

            primitive.Image  = image;
            primitive.Offset = new Vector(10, 10);

            var primitiveRenderer = new BuiltinPrimitiveRenderer();
            var brush             = new Brush();

            brush.FillColor = Color.White;

            var mesh = new Mesh();

            mesh.CommandBuffer.Add(DrawCommand.Default);
            primitiveRenderer.SetImageMesh(mesh);
            primitiveRenderer.DrawImage(primitive, brush);


            while (true)
            {
                window.MainLoop(() =>
                {
                    renderer.Clear(Color.FrameBg);
                    Win32OpenGLRenderer.DrawMesh(renderer.imageMaterial, primitiveRenderer.ImageMesh,
                                                 (int)window.ClientSize.Width, (int)window.ClientSize.Height);
                    renderer.SwapBuffers();
                });
                if (Input.Keyboard.Instance.KeyDown(Key.Escape))
                {
                    break;
                }
            }
        }
예제 #4
0
        public void DrawText()
        {
            TextPrimitive primitive = new TextPrimitive();

            primitive.Text = "Hello你好こんにちは";
            var style = GUIStyle.Default;

            BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer();
            var textMesh = new TextMesh();

            primitiveRenderer.SetTextMesh(textMesh);
            primitiveRenderer.DrawText(primitive, new Rect(10, 10, 500, 40), style.FontFamily, style.FontSize, style.FontColor, style.FontStyle, style.FontWeight);

            //render text

            var window = new Win32Window();

            window.Init(new Point(100, 100), new Size(500, 400), WindowTypes.Regular);

            var renderer = new Win32OpenGLRenderer();

            renderer.Init(window.Pointer, window.ClientSize);

            while (true)
            {
                window.MainLoop(() =>
                {
                    renderer.Clear(Color.FrameBg);
                    Win32OpenGLRenderer.DrawTextMesh(renderer.glyphMaterial, primitiveRenderer.TextMesh,
                                                     (int)window.ClientSize.Width, (int)window.ClientSize.Height);
                    renderer.SwapBuffers();
                });
                if (Input.Keyboard.Instance.KeyDown(Key.Escape))
                {
                    break;
                }
            }
        }
예제 #5
0
            public void DrawOneTextNodeAtPosition()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var  primitiveRenderer = new BuiltinPrimitiveRenderer();
                Node node      = new Node(1);
                var  primitive = new TextPrimitive();

                primitive.Text = "AAA";
                node.Primitive = primitive;
                node.Draw(primitiveRenderer);
                node.Rect.X = 100;
                node.Rect.Y = 30;

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        //update the node
                        if (node.ActiveInTree)
                        {
                            node.Draw(primitiveRenderer);
                        }

                        //rebuild mesh buffer
                        MeshBuffer.Clear();
                        MeshBuffer.Init();
                        MeshBuffer.Build();

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height);
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #6
0
            public void ShowHideANode()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();
                var nodes             = new List <Node>();
                {
                    Node node = new Node(1);
                    nodes.Add(node);
                    var primitive = new PathPrimitive();
                    primitive.PathMoveTo(new Point(10, 10));
                    primitive.PathLineTo(new Point(10, 100));
                    primitive.PathLineTo(new Point(100, 100));
                    primitive.PathLineTo(new Point(100, 10));
                    primitive.PathClose();

                    node.Primitive       = primitive;
                    node.IsFill          = true;
                    node.Brush           = new Brush();
                    node.Brush.FillColor = Color.Red;

                    node.Draw(primitiveRenderer);
                }
                var theNode = nodes[0];

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();
                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyPressed(Key.Space))
                        {
                            theNode.ActiveSelf = !theNode.ActiveSelf;
                            Log.Msg("Key.Space Pressed. theNode becomes " + (theNode.ActiveSelf ? "visible" : "invisible"));
                        }

                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        //update nodes
                        foreach (var node in nodes)
                        {
                            if (node.ActiveInTree)
                            {
                                node.Draw(primitiveRenderer);
                            }
                        }

                        //rebuild mesh buffer
                        MeshBuffer.Clear();
                        MeshBuffer.Init();
                        MeshBuffer.Build();

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height);
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #7
0
            public void UpdateANode()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();

                Node node = new Node(1);

                var primitive = new PathPrimitive();

                primitive.PathMoveTo(new Point(10, 10));
                primitive.PathLineTo(new Point(10, 100));
                primitive.PathLineTo(new Point(100, 100));
                primitive.PathLineTo(new Point(100, 10));
                primitive.PathClose();

                node.Primitive = primitive;
                node.IsFill    = true;
                node.Brush     = new Brush();

                node.Draw(primitiveRenderer);

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(300, 400), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.D1))
                        {
                            node.Brush.FillColor = Color.Red;
                        }
                        if (Keyboard.Instance.KeyDown(Key.D2))
                        {
                            node.Brush.FillColor = Color.Green;
                        }
                        if (Keyboard.Instance.KeyDown(Key.D3))
                        {
                            node.Brush.FillColor = Color.Blue;
                        }

                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        //update nodes
                        if (node.ActiveInTree)//this is actually always true
                        {
                            node.Draw(primitiveRenderer);
                        }

                        //rebuild mesh buffer
                        MeshBuffer.Clear();
                        MeshBuffer.Init();
                        MeshBuffer.Build();

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height);
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #8
0
            public void ShowAnimateNode()
            {
                //FIXME make this test automatable

                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                MeshBuffer meshBuffer = new MeshBuffer();
                MeshList   meshList   = new MeshList();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();

                Node node = new Node(1);

                node.Primitive = new PathPrimitive();

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(800, 600), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                var A = new Point(200, 200);
                var B = new Point(600, 200);
                var C = new Point(400, 400);

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        var normal = (Time.time % 1000) / 1000f * 2 - 1;
                        var rad    = normal * Math.PI;
                        var A_     = A + 50 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad));
                        rad       += Math.PI * 0.333;
                        var B_     = B + 30 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad));
                        rad       += Math.PI * 0.666;
                        var C_     = C + 70 * new Vector(Math.Cos(rad) - Math.Sin(rad), Math.Sin(rad) + Math.Cos(rad));

                        var d = node.Primitive as PathPrimitive;
                        d.PathClear();
                        d.PathMoveTo(A_);
                        d.PathLineTo(B_);
                        d.PathLineTo(C_);
                        d.PathStroke(2, Color.Blue);

                        //update nodes
                        if (node.ActiveInTree)//this is actually always true
                        {
                            node.Draw(primitiveRenderer, meshList);
                        }

                        //rebuild mesh buffer
                        meshBuffer.Clear();
                        meshBuffer.Init();
                        meshBuffer.Build(meshList);

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height,
                                            (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh));
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #9
0
            public void DrawAWindow()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();

                MeshBuffer meshBuffer = new MeshBuffer();
                MeshList   meshList   = new MeshList();

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(800, 600), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                bool DrawNode(Node n, MeshList list)
                {
                    if (!n.ActiveInTree)
                    {
                        return(false);
                    }

                    n.Draw(primitiveRenderer, list);
                    return(true);
                }

                //window
                var windowContainer = new Node("#window");

                windowContainer.AttachLayoutGroup(true);
                windowContainer.RuleSet.ApplyOptions(GUILayout.Width(400));
                windowContainer.UseBoxModel             = true;
                windowContainer.RuleSet.Border          = (1, 1, 1, 1);
                windowContainer.RuleSet.BackgroundColor = Color.White;

                //title bar
                {
                    var titleBarContainer = new Node(1, "#titleBar");
                    titleBarContainer.AttachLayoutGroup(false);
                    titleBarContainer.RuleSet.ApplyOptions(GUILayout.ExpandWidth(true).Height(40));
                    titleBarContainer.UseBoxModel = true;
                    StyleRuleSetBuilder b = new StyleRuleSetBuilder(titleBarContainer);
                    b.Padding((top: 8, right: 8, bottom: 8, left: 8))
                    .FontColor(Color.Black)
                    .FontSize(12)
                    .BackgroundColor(Color.White)
                    .AlignmentVertical(Alignment.Center)
                    .AlignmentHorizontal(Alignment.Start);

                    var icon = new Node(2, "#icon");
                    icon.AttachLayoutEntry(new Size(20, 20));
                    icon.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20));
                    icon.UseBoxModel = false;
                    icon.Primitive   = new ImagePrimitive(@"assets\images\logo.png");

                    var title = new Node(3, "#title");
                    title.AttachLayoutEntry(Size.Zero);
                    title.RuleSet.ApplyOptions(GUILayout.Height(20));
                    title.UseBoxModel = false;
                    title.Primitive   = new TextPrimitive("The Window Title");

                    var closeButton = new Node(4, "#close button");
                    closeButton.AttachLayoutEntry(new Size(20, 20));
                    closeButton.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20));
                    closeButton.UseBoxModel = false;
                    PathPrimitive path = new PathPrimitive();
                    path.PathRect(new Rect(0, 0, 20, 20));
                    closeButton.Primitive = path;

                    titleBarContainer.AppendChild(icon);
                    titleBarContainer.AppendChild(title);
                    titleBarContainer.AppendChild(closeButton);
                    windowContainer.AppendChild(titleBarContainer);
                }

                Node clientArea;

                //client area background
                {
                    clientArea = new Node("#ClientArea_Background");
                    clientArea.AttachLayoutGroup(true);
                    clientArea.RuleSet.ApplyOptions(GUILayout.ExpandWidth(true).Height(200));
                    windowContainer.AppendChild(clientArea);
                }

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        if (Keyboard.Instance.KeyPressed(Key.Space))
                        {
                            clientArea.ActiveSelf = !clientArea.ActiveSelf;
                        }

                        {
                            DrawNode(windowContainer, meshList);
                            windowContainer.Foreach(n => DrawNode(n, meshList));
                            windowContainer.Layout();
                        }

                        //rebuild mesh buffer
                        meshBuffer.Clear();
                        meshBuffer.Init();
                        meshBuffer.Build(meshList);

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height,
                                            (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh));
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #10
0
            public void DrawAndLayoutEmptyContainer()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();

                MeshBuffer meshBuffer = new MeshBuffer();
                MeshList   meshList   = new MeshList();

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(400, 400), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                bool DrawNode(Node n, MeshList list)
                {
                    if (!n.ActiveInTree)
                    {
                        return(false);
                    }

                    n.Draw(primitiveRenderer, list);
                    return(true);
                }

                Node node = null;

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        if (node == null)
                        {
                            node = new Node(1, "container");
                            node.AttachLayoutGroup(true);
                            node.RuleSet.ApplyOptions(GUILayout.Width(300).Height(40));
                            node.UseBoxModel      = true;
                            StyleRuleSetBuilder b = new StyleRuleSetBuilder(node);
                            b.Border(1)
                            .BorderColor(Color.Black)
                            .Padding((top: 1, right: 2, bottom: 1, left: 2))
                            .BackgroundColor(Color.Silver);
                        }

                        {
                            DrawNode(node, meshList);
                            node.Foreach(n => DrawNode(n, meshList));
                            node.Layout();
                        }

                        //rebuild mesh buffer
                        meshBuffer.Clear();
                        meshBuffer.Init();
                        meshBuffer.Build(meshList);

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height,
                                            (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh));
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }
예제 #11
0
            public void DrawAndLayoutContainerWithElements()
            {
                Application.IsRunningInUnitTest = true;
                Application.InitSysDependencies();

                var primitiveRenderer = new BuiltinPrimitiveRenderer();

                MeshBuffer meshBuffer = new MeshBuffer();
                MeshList   meshList   = new MeshList();

                var window = new Win32Window();

                window.Init(new Point(100, 100), new Size(400, 400), WindowTypes.Regular);

                var renderer = new Win32OpenGLRenderer();

                renderer.Init(window.Pointer, window.ClientSize);

                window.Show();

                bool DrawNode(Node n, MeshList list)
                {
                    if (!n.ActiveInTree)
                    {
                        return(false);
                    }

                    n.Draw(primitiveRenderer, list);
                    return(true);
                }

                Node container = null;
                Node icon;
                Node title;
                Node closeButton;

                while (true)
                {
                    Time.OnFrameBegin();
                    Keyboard.Instance.OnFrameBegin();

                    window.MainLoop(() =>
                    {
                        if (Keyboard.Instance.KeyDown(Key.Escape))
                        {
                            Application.Quit();
                        }

                        if (container == null)
                        {
                            container = new Node(1, "container");
                            container.AttachLayoutGroup(false);
                            container.RuleSet.ApplyOptions(GUILayout.Width(300).Height(40));
                            container.UseBoxModel = true;
                            StyleRuleSetBuilder b = new StyleRuleSetBuilder(container);
                            b.Border(1)
                            .BorderColor(Color.Black)
                            .Padding((top: 4, right: 3, bottom: 4, left: 3))
                            .BackgroundColor(Color.Silver)
                            .AlignmentVertical(Alignment.Center)
                            .AlignmentHorizontal(Alignment.Center);

                            icon = new Node(2, "icon");
                            icon.AttachLayoutEntry(new Size(20, 20));
                            icon.RuleSet.ApplyOptions(GUILayout.Width(20).Height(20));
                            icon.UseBoxModel = false;
                            icon.Primitive   = new ImagePrimitive(@"assets\images\logo.png");

                            title             = new Node(3, "title");
                            var titleTextSize = GUIStyle.Default.CalcSize("title", GUIState.Normal);//TODO consider this
                            title.AttachLayoutEntry(titleTextSize);
                            title.RuleSet.ApplyOptions(GUILayout.Height(20).ExpandWidth(true));
                            title.UseBoxModel = false;
                            title.Primitive   = new TextPrimitive("title");

                            closeButton = new Node(4, "close button");
                            closeButton.AttachLayoutEntry(new Size(20, 20));
                            closeButton.UseBoxModel = false;
                            PathPrimitive path      = new PathPrimitive();
                            path.PathRect(new Rect(0, 0, 20, 20));
                            path.PathFill(Color.Black);
                            //path.PathClear();

                            //path.PathMoveTo((0, 0));
                            //path.PathLineTo((20,20));
                            //path.PathStroke(1, Color.Black);
                            //path.PathClear();
                            //
                            //path.PathMoveTo((0, 20));
                            //path.PathLineTo((20,0));
                            //path.PathStroke(1, Color.Black);
                            //path.PathClear();

                            closeButton.Primitive = path;

                            container.AppendChild(icon);
                            container.AppendChild(title);
                            container.AppendChild(closeButton);
                        }

                        {
                            DrawNode(container, meshList);
                            container.Foreach(n => DrawNode(n, meshList));
                            container.Layout();
                        }

                        //rebuild mesh buffer
                        meshBuffer.Clear();
                        meshBuffer.Init();
                        meshBuffer.Build(meshList);

                        //draw mesh buffer to screen
                        renderer.Clear(Color.FrameBg);
                        renderer.DrawMeshes((int)window.ClientSize.Width, (int)window.ClientSize.Height,
                                            (shapeMesh: meshBuffer.ShapeMesh, imageMesh: meshBuffer.ImageMesh, meshBuffer.TextMesh));
                        renderer.SwapBuffers();
                    });

                    if (Application.RequestQuit)
                    {
                        break;
                    }

                    Keyboard.Instance.OnFrameEnd();
                    Time.OnFrameEnd();
                }
            }