void UpdateWillpower() { var willNumber = willpower.GetWillpower(); willpowerImage.sprite = willpowerImages[willpower.GetWillpowerState()]; willpowerNumber.text = willNumber.ToString(); if (willNumber <= 0) { willpowerNumber.color = Colors.toggleGrayColor; } else { willpowerNumber.color = Colors.completeColor; } }
void Start() { dM = FindObjectOfType <DateManagement>(); vM = FindObjectOfType <ValueManagement>(); will = FindObjectOfType <Willpower>(); power = will.GetWillpower(); //points = vM.GetPoints(); FillUpCalendars(); timeToWait = FindObjectOfType <SceneLoader>().GetTimeToLoad(); currentDayIndex = dM.GetCurrentDayIndex(); curDateNumber = currentDayIndex + 1; currentWeekIndex = dM.GetCurrentWeek(); weekIndex = currentWeekIndex; InstantlyCreateCalendar(); UpdateCheckpoints(); UpdateSlowdowns(); UpdateInsteads(); }