/// <summary> /// Handle <see cref="TerrainEvents.WillCreate"/> event by specifying the terrain styles. /// </summary> /// <param name="args">Event arguments.</param> public void HandleWillCreateTerrain(WillCreateTerrainArgs args) { args.Style = GameObjectOptions.TerrainStyle; }
/// <summary> /// Handle <see cref="SegmentEvents.WillCreate"/> event by specifying the segment styles. /// </summary> public void HandleWillCreateTerrain(WillCreateTerrainArgs arguments) { arguments.Style = _mapDefaultStyle.TerrainStyle; }