// void Wild_AStar_Setting() { Wild_AStar_Reset(); // 자기 위치 셋팅 { int temp = m_c_manager.Wild_FindMyTileNumber(this); m_AStar_a_data[temp].m_condition = Wild_AStar_CONDITION.OWN; m_AStar_a_data[temp].m_distance = 0; m_AStar_l_settingTemp.Add(temp); } // 산출 while (m_AStar_l_settingTemp.Count > 0) { int num = m_AStar_l_settingTemp[0]; Wild_Tile tile = m_c_manager.Wild_GetTile(num); int x = tile.Wild_GetX(); int y = tile.Wild_GetX(); int distance = m_AStar_a_data[num].m_distance; switch (y % 2) { case 0: Wild_AStar_Setting1(x, y, -1, distance); break; case 1: Wild_AStar_Setting1(x, y, 0, distance); break; } m_AStar_l_settingTemp.RemoveAt(0); } }