public void OnBackgroundClicked() { var position = Input.mousePosition; FocusPoint.SetActive(true); FocusPoint.GetComponent <RectTransform>().position = position; Camera.ExposeAtPointOfInterest(position, CaptureExposureMode.ContinuousAutoExpose); Camera.FocusAtPointOfInterest(position); }
public void OnBackgroundClicked() { /* The background is a UI component that covers the entire screen and is triggered when no other control was pressed. * It is used to trigger focus and expose at point of interest commands. */ /* When checking if a certain camera feature is supported, the SDK will report an error if it is not, indicating the reason. * Since we are not interested in the reason, we temporarily suppress error handling until the end of the method. */ _suppressErrors = true; bool isFocusAtPointOfInterestSupported = Camera.IsFocusAtPointOfInterestSupported; bool isExposeAtPointOfInterestSupported = Camera.IsExposeAtPointOfInterstSupported; if (isFocusAtPointOfInterestSupported || isExposeAtPointOfInterestSupported) { var position = Input.mousePosition; FocusPoint.SetActive(true); FocusPoint.GetComponent <RectTransform>().position = position; if (Camera.IsFocusAtPointOfInterestSupported) { Camera.FocusAtPointOfInterest(position); } if (isExposeAtPointOfInterestSupported) { Camera.ExposeAtPointOfInterest(position, CaptureExposureMode.ContinuousAutoExpose); } } else { FocusPoint.SetActive(false); } StartCoroutine(EnableErrors()); }