void Update() { if (IsPlaying) { if (_isTransing) { return; } if (Input.GetKeyDown("return") || WiimoteManager.GetSwing(_wmNum)) { ChangeFanPoint(_isRequestShake ? 1 : -1); ParticleManager.Play(_isRequestShake ? "DanceNowClear" : "DanceNowFailed", new Vector3(), transform); } _danceUI.SetPointUpdate(_dancePoint); } }