public DerivedDialog(ComponentPlayer player, Dialog dialog, ListPanelWidget listView, DataType dataType = DataType.Copy) { this.dataType = dataType; this.player = player; this.dialog = dialog; this.listView = listView; XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/通用界面3"); WidgetsManager.LoadWidgetContents(this, this, node); Children.Find <LabelWidget>("名称", true).Text = "请输入名称"; this.cancelButton = Children.Find <ButtonWidget>("取消", true); this.OK = Children.Find <ButtonWidget>("确定", true); this.TextBox = Children.Find <TextBoxWidget>("方块ID", true); this.TextBox.Text = ""; this.Children.Find <BlockIconWidget>("方块").IsVisible = false; }
public HelpScreen() { WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Screens/HelpScreen")); m_topicsList = Children.Find <ListPanelWidget>("TopicsList", true); m_recipaediaButton = Children.Find <ButtonWidget>("RecipaediaButton", true); m_bestiaryButton = Children.Find <ButtonWidget>("BestiaryButton", true); m_topicsList.ItemWidgetFactory = delegate(object item) { var helpTopic3 = (HelpTopic)item; XElement node2 = ContentManager.Get <XElement>("Widgets/HelpTopicItem"); var obj = (ContainerWidget)WidgetsManager.LoadWidget(this, node2, null); obj.Children.Find <LabelWidget>("HelpTopicItem.Title", true).Text = helpTopic3.Title; return(obj); }; m_topicsList.ItemClicked += delegate(object item) { if (item is HelpTopic helpTopic2) { ShowTopic(helpTopic2); } }; for (var i = ContentManager.CombineXml(ContentManager.Get <XElement>("Help"), ModsManager.GetEntries(".hlp"), "Title", "Name", "Topic").Elements().GetEnumerator(); i.MoveNext();) { var element = i.Current; var strArray = XmlUtils.GetAttributeValue(element, "DisabledPlatforms", string.Empty).Split(','); if (strArray.FirstOrDefault(Match) == null) { var attributeValue1 = XmlUtils.GetAttributeValue(element, "Name", string.Empty); var attributeValue2 = XmlUtils.GetAttributeValue <string>(element, "Title"); var str1 = string.Empty; strArray = element.Value.Split('\n'); for (int i1 = 0; i1 < strArray.Length; i1++) { str1 = str1 + strArray[i1].Trim() + " "; } var helpTopic = new HelpTopic { Name = attributeValue1, Title = attributeValue2, Text = str1.Replace("\r", "").Replace("’", "'").Replace("\\n", "\n") }; if (!string.IsNullOrEmpty(helpTopic.Name)) { m_topics.Add(helpTopic.Name, helpTopic); } m_topicsList.AddItem(helpTopic); } } }
public PillarsDialog(CreatorAPI creatorAPI) : base(creatorAPI) { XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/柱子界面"); WidgetsManager.LoadWidgetContents(this, this, node); base.GeneralSet(); base.setShaftXYZ(); Y_Shaft.Text = "正Y轴"; this.Children.Find <LabelWidget>("名称", true).Text = "柱子"; this.Radius = this.Children.Find <SliderWidget>("滑条1", true); this.radiusDelayLabel = this.Children.Find <LabelWidget>("滑条1数据", true); this.Height = this.Children.Find <SliderWidget>("滑条2", true); this.heightDelayLabel = this.Children.Find <LabelWidget>("滑条2数据", true); this.Children.Find <StackPanelWidget>("Data3", true).IsVisible = false; this.SoildButton = this.Children.Find <ButtonWidget>("实心", true); this.HollowButton = this.Children.Find <ButtonWidget>("空心", true); }
public FractionalTowerWidget(IInventory inventory, ComponentMachine componentFurnace) { m_componentFurnace = componentFurnace; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/FractionalTowerWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_furnaceGrid = Children.Find <GridPanelWidget>("FurnaceGrid"); m_result1 = Children.Find <InventorySlotWidget>("ResultSlot1"); m_result2 = Children.Find <InventorySlotWidget>("ResultSlot2"); m_result3 = Children.Find <InventorySlotWidget>("ResultSlot3"); m_cir1 = Children.Find <InventorySlotWidget>("CircuitSlot1"); m_cir2 = Children.Find <InventorySlotWidget>("CircuitSlot2"); m_acceptsDropsBox = Children.Find <CheckboxWidget>("AcceptsElectBox"); m_progress = Children.Find <ValueBarWidget>("Progress"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_furnaceGrid.RowsCount; y++) { for (x = 0; x < m_furnaceGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentFurnace, num++); m_furnaceGrid.Children.Add(inventorySlotWidget); m_furnaceGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_result1.AssignInventorySlot(componentFurnace, num++); m_result2.AssignInventorySlot(componentFurnace, num++); m_result3.AssignInventorySlot(componentFurnace, num++); m_cir1.AssignInventorySlot(componentFurnace, num++); m_cir2.AssignInventorySlot(componentFurnace, num++); }
public LiquidPumpWidget(IInventory inventory, ComponentInventoryBase componentDispenser) { m_componentDispenser = componentDispenser; m_componentBlockEntity = componentDispenser.Entity.FindComponent <ComponentBlockEntity>(true); m_subsystemTerrain = componentDispenser.Project.FindSubsystem <SubsystemTerrain>(true); WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/LiquidPumpWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_dispenserGrid = Children.Find <GridPanelWidget>("DispenserGrid"); m_dispenserGrid2 = Children.Find <GridPanelWidget>("DispenserGrid2"); m_drillSlot = Children.Find <InventorySlotWidget>("DrillSlot"); int num = 0, y, x; for (y = 0; y < m_dispenserGrid.RowsCount; y++) { for (x = 0; x < m_dispenserGrid.ColumnsCount; x++) { var inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentDispenser, num++); m_dispenserGrid.Children.Add(inventorySlotWidget); m_dispenserGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } for (y = 0; y < m_dispenserGrid2.RowsCount; y++) { for (x = 0; x < m_dispenserGrid2.ColumnsCount; x++) { var inventorySlotWidget2 = new InventorySlotWidget(); inventorySlotWidget2.AssignInventorySlot(componentDispenser, num++); m_dispenserGrid2.Children.Add(inventorySlotWidget2); m_dispenserGrid2.SetWidgetCell(inventorySlotWidget2, new Point2(x, y)); } } num = 6; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { var inventorySlotWidget3 = new InventorySlotWidget(); inventorySlotWidget3.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget3); m_inventoryGrid.SetWidgetCell(inventorySlotWidget3, new Point2(x, y)); } } m_drillSlot.AssignInventorySlot(componentDispenser, 8); }
public ModDialog(CreatorAPI creatorAPI) { this.creatorAPI = creatorAPI; this.player = creatorAPI.componentMiner.ComponentPlayer; XElement node = ContentManager.Get <XElement>("NewWidgets/Widget/模组界面"); WidgetsManager.LoadWidgetContents(this, this, node); this.OK = Children.Find <ButtonWidget>("确定", true); this.ExportOnekeyButton = Children.Find <ButtonWidget>("导出一键", true); this.ImportButton = Children.Find <ButtonWidget>("导入配置", true); this.ExportCopyButton = Children.Find <ButtonWidget>("导出复制", true); this.ExportOldCopyButton = Children.Find <ButtonWidget>("导出旧复制", true); this.ExportOldOnekeyButton = Children.Find <ButtonWidget>("导出旧一键", true); this.DerivedSpecialButton = Children.Find <ButtonWidget>("导出特殊", true); this.DeleteButton = Children.Find <ButtonWidget>("删除", true); this.ListView = Children.Find <ListPanelWidget>("ListView", true); UpList(); }
public SphereDialog(CreatorAPI creatorAPI) : base(creatorAPI) { XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/球体界面"); WidgetsManager.LoadWidgetContents(this, this, node); base.GeneralSet(); this.XRadius = this.Children.Find <SliderWidget>("X半径滑条", true); this.YRadius = this.Children.Find <SliderWidget>("Y半径滑条", true); this.ZRadius = this.Children.Find <SliderWidget>("Z半径滑条", true); this.XdelayLabel = this.Children.Find <LabelWidget>("X半径", true); this.YdelayLabel = this.Children.Find <LabelWidget>("Y半径", true); this.ZdelayLabel = this.Children.Find <LabelWidget>("Z半径", true); this.SoildButton = this.Children.Find <ButtonWidget>("实心", true); this.HollowButton = this.Children.Find <ButtonWidget>("空心", true); this.AdvancedButton = this.Children.Find <ButtonWidget>("高级"); this.AdvancedGenerate = this.Children.Find <Widget>("高级生成"); this.DoublePositionButton = this.Children.Find <ButtonWidget>("2点模式"); }
public OnekeyGenerationDialog(CreatorAPI creatorAPI) { this.creatorAPI = creatorAPI; this.player = creatorAPI.componentMiner.ComponentPlayer; this.subsystemTerrain = player.Project.FindSubsystem <SubsystemTerrain>(true); XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/一键界面"); WidgetsManager.LoadWidgetContents(this, this, node); this.CreateButton = Children.Find <ButtonWidget>("创建", true); this.OnAndOffButton = Children.Find <ButtonWidget>("开启", true); this.DerivedButton = Children.Find <ButtonWidget>("导出", true); this.ImportButton = Children.Find <ButtonWidget>("导入", true); this.DeleteButton = Children.Find <ButtonWidget>("删除", true); this.OKButton = Children.Find <ButtonWidget>("确定", true); this.ListView = Children.Find <ListPanelWidget>("ListView", true); this.TypeButton = Children.Find <ButtonWidget>("类型", true); UpList(); }
public SetDialog(CreatorAPI creatorAPI) { this.creatorAPI = creatorAPI; this.player = creatorAPI.componentMiner.ComponentPlayer; this.subsystemTerrain = player.Project.FindSubsystem <SubsystemTerrain>(true); XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/设置界面"); WidgetsManager.LoadWidgetContents(this, this, node); this.OK = Children.Find <ButtonWidget>("确定", true); this.generatingMod = Children.Find <ButtonWidget>("生成模式", true); this.resettingButton = Children.Find <ButtonWidget>("重置", true); this.generatingSet = Children.Find <ButtonWidget>("生成开关", true); this.SetPositionMode = Children.Find <ButtonWidget>("设点模式"); this.unLimited = Children.Find <ButtonWidget>("超距生成"); this.AirIdentifyButton = Children.Find <ButtonWidget>("空气识别"); this.RevokeButton = Children.Find <ButtonWidget>("撤回开关"); this.professionButton = Children.Find <ButtonWidget>("专业模式"); this.setMainWidgetButton = this.Children.Find <ButtonWidget>("旧主界面"); }
public MountainDialog(CreatorAPI creatorAPI) { this.creatorAPI = creatorAPI; this.player = creatorAPI.componentMiner.ComponentPlayer; XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/山脉界面"); WidgetsManager.LoadWidgetContents(this, this, node); this.OK = Children.Find <ButtonWidget>("确定", true); this.cancelButton = Children.Find <ButtonWidget>("取消", true); this.num_1 = Children.Find <LabelWidget>("滑条1数据", true); this.num_2 = Children.Find <LabelWidget>("滑条2数据", true); this.num_3 = Children.Find <LabelWidget>("滑条3数据", true); this.TextBox = Children.Find <TextBoxWidget>("方块ID", true); this.num1 = Children.Find <SliderWidget>("滑条1", true); this.num2 = Children.Find <SliderWidget>("滑条2", true); this.num3 = Children.Find <SliderWidget>("滑条3", true); num3.Value = 100f; this.restting = Children.Find <ButtonWidget>("重置", true); }
public EditCommandBlockDialog(CommandData data) { XElement node = ContentManager.Get <XElement>("Dialogs/EditCommandBlockDialog"); WidgetsManager.LoadWidgetContents(this, this, node); textBox = Children.Find <TextBoxWidget>("EditCommandBlockDialog.TextBox"); list = Children.Find <ListPanelWidget>("EditCommandBlockDialog.List"); okButton = Children.Find <ButtonWidget>("EditCommandBlockDIalog.OkButton"); cancelButton = Children.Find <ButtonWidget>("EditCommandBlockDIalog.CancelButton"); commandData = data; command = data.Command; textBox.Text = command; textBox.TextChanged += TextChanged; list.ItemClicked += ListSelected; engine = GameManager.Project.FindSubsystem <SubsystemCommandEngine>(true); }
public ElectricFurnaceWidget(IInventory inventory, ComponentElectricFurnace componentFurnace) { m_componentFurnace = componentFurnace; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/ElectricFurnaceWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_furnaceGrid = Children.Find <GridPanelWidget>("FurnaceGrid"); m_fire = Children.Find <FireWidget>("Fire"); m_progress = Children.Find <ValueBarWidget>("Progress"); m_resultSlot = Children.Find <InventorySlotWidget>("ResultSlot"); m_remainsSlot = Children.Find <InventorySlotWidget>("RemainsSlot"); m_circuitSlot = Children.Find <InventorySlotWidget>("CircuitSlot"); m_acceptsDropsBox = Children.Find <CheckboxWidget>("AcceptsElectBox"); m_circuit2Slot = Children.Find <InventorySlotWidget>("Circuit2Slot"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_furnaceGrid.RowsCount; y++) { for (x = 0; x < m_furnaceGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentFurnace, num++); m_furnaceGrid.Children.Add(inventorySlotWidget); m_furnaceGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_resultSlot.AssignInventorySlot(componentFurnace, componentFurnace.ResultSlotIndex); m_remainsSlot.AssignInventorySlot(componentFurnace, componentFurnace.RemainsSlotIndex); m_circuitSlot.AssignInventorySlot(componentFurnace, componentFurnace.Cir1SlotIndex); m_circuit2Slot.AssignInventorySlot(componentFurnace, componentFurnace.Cir2SlotIndex); }
public LoadingScreen() { WidgetsManager.LoadWidgetContents((Widget)this.ScreenWidget, (object)this, ContentManager.Get <XElement>("Screens/LoadingScreen")); LabelWidget ExternalAssemblyInfo = new LabelWidget(); ExternalAssemblyInfo.Text = "Powered By GScience Studio\n"; //下列两行代码请勿随意删除 ExternalAssemblyInfo.Text += "Author:" + Info.author + "\n"; ExternalAssemblyInfo.Text += "Version:" + Info.version; ExternalAssemblyInfo.Color = Color.LightBlue; ExternalAssemblyInfo.FontScale = 0.5f; this.ScreenWidget.Children.Add(ExternalAssemblyInfo); this.AddLoadAction((Action)(() => CommunityContentManager.Initialize())); this.AddLoadAction((Action)(() => MotdManager.Initialize())); this.AddLoadAction((Action)(() => LightingManager.Initialize())); this.AddLoadAction((Action)(() => StringsManager.LoadStrings())); this.AddLoadAction((Action)(() => TextureAtlasManager.LoadAtlases())); ReadOnlyList <ContentInfo> readOnlyList = ContentManager.List(); // ISSUE: explicit reference operation using (ReadOnlyList <ContentInfo> .Enumerator enumerator = ((ReadOnlyList <ContentInfo>)@readOnlyList).GetEnumerator()) { // ISSUE: explicit reference operation while (((ReadOnlyList <ContentInfo> .Enumerator)@enumerator).MoveNext()) { // ISSUE: explicit reference operation ContentInfo localContentInfo = ((ReadOnlyList <ContentInfo> .Enumerator)@enumerator).Current; this.AddLoadAction((Action)(() => ContentManager.Get((string)localContentInfo.Name))); } } this.AddLoadAction((Action)(() => DatabaseManager.LoadDatabase())); this.AddLoadAction((Action)(() => WorldsManager.Initialize())); this.AddLoadAction((Action)(() => BlocksTexturesManager.Initialize())); this.AddLoadAction((Action)(() => CharacterSkinsManager.Initialize())); this.AddLoadAction((Action)(() => FurniturePacksManager.Initialize())); this.AddLoadAction((Action)(() => BlocksManager.Initialize())); this.AddLoadAction((Action)(() => CraftingRecipesManager.Initialize())); this.AddLoadAction((Action)(() => GScienceStudio.InputManager.Initialize())); }
public ImageDialog(ComponentPlayer player, TerrainRaycastResult?Point1, TerrainRaycastResult?Point2, TerrainRaycastResult?Point3, SubsystemTerrain subsystemTerrain) { this.player = player; this.Point1 = Point1; this.Point2 = Point2; this.Point3 = Point3; this.subsystemTerrain = subsystemTerrain; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("WE/DialogsWE/ZoneWidget")); list_build = Children.Find <ListPanelWidget>("ListView", true); AddButton = this.Children.Find <ButtonWidget>("AddButton", true); MoreButton = this.Children.Find <ButtonWidget>("MoreButton", true); Cancel = this.Children.Find <ButtonWidget>("Cancel", true); Title = this.Children.Find <LabelWidget>("Dialog.Title", true); Title.Text = "Image in SC"; names_item.Add("Delete"); //names_item.Add("Rename"); names_item.Add("Create"); foreach (string category in names_item) { m_categories.Add(new Category() { Name = category, }); } MoreButton.IsEnabled = false; update_builds(); }
public BlastFurnaceWidget(IInventory inventory, ComponentBlastFurnace componentFurnace) { m_componentFurnace = componentFurnace; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/BlastFurnaceWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_furnaceGrid = Children.Find <GridPanelWidget>("FurnaceGrid"); m_fire = Children.Find <FireWidget>("Fire"); m_progress = Children.Find <ValueBarWidget>("Progress"); m_resultSlot = Children.Find <InventorySlotWidget>("ResultSlot"); m_remainsSlot = Children.Find <InventorySlotWidget>("RemainsSlot"); m_remainsSlot2 = Children.Find <InventorySlotWidget>("RemainsSlot2"); m_remainsSlot3 = Children.Find <InventorySlotWidget>("RemainsSlot3"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_furnaceGrid.RowsCount; y++) { for (x = 0; x < m_furnaceGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentFurnace, num++); m_furnaceGrid.Children.Add(inventorySlotWidget); m_furnaceGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_resultSlot.AssignInventorySlot(componentFurnace, 8); m_remainsSlot.AssignInventorySlot(componentFurnace, 9); m_remainsSlot2.AssignInventorySlot(componentFurnace, 10); m_remainsSlot3.AssignInventorySlot(componentFurnace, 11); }
//protected readonly InventorySlotWidget m_remainsSlot; //protected readonly InventorySlotWidget m_resultSlot; public FireBoxWidget(IInventory inventory, T component, string path) { m_componentFurnace = component; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>(path)); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_fire = Children.Find <FireWidget>("Fire"); m_progress = Children.Find <ValueBarWidget>("Progress"); m_fuelSlot = Children.Find <InventorySlotWidget>("FuelSlot"); int num = 6; for (int i = 0; i < m_inventoryGrid.RowsCount; i++) { for (int j = 0; j < m_inventoryGrid.ColumnsCount; j++) { var inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(j, i)); } } m_fuelSlot.AssignInventorySlot(component, component.FuelSlotIndex); }
public MachineToolWidget(IInventory inventory, ComponentLargeCraftingTable componentCraftingTable) { m_componentCraftingTable = componentCraftingTable; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/MachineToolWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_craftingGrid = Children.Find <GridPanelWidget>("CraftingGrid"); m_craftingResultSlot = Children.Find <InventorySlotWidget>("CraftingResultSlot"); m_craftingRemainsSlot = Children.Find <InventorySlotWidget>("CraftingRemainsSlot"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_craftingGrid.RowsCount; y++) { for (x = 0; x < m_craftingGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); /* * { * Size = new Vector2(48f) * };*/ inventorySlotWidget.AssignInventorySlot(m_componentCraftingTable, num++); m_craftingGrid.Children.Add(inventorySlotWidget); m_craftingGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_craftingResultSlot.AssignInventorySlot(m_componentCraftingTable, m_componentCraftingTable.ResultSlotIndex); m_craftingRemainsSlot.AssignInventorySlot(m_componentCraftingTable, m_componentCraftingTable.RemainsSlotIndex); }
public DrillerWidget(IInventory inventory, ComponentInventoryBase componentDispenser) { m_componentDispenser = componentDispenser; m_componentBlockEntity = componentDispenser.Entity.FindComponent <ComponentBlockEntity>(true); m_subsystemTerrain = componentDispenser.Project.FindSubsystem <SubsystemTerrain>(true); WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/DrillerWidget")); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_dispenserGrid = Children.Find <GridPanelWidget>("DispenserGrid"); m_dispenseButton = Children.Find <ButtonWidget>("DispenseButton"); m_shootButton = Children.Find <ButtonWidget>("ShootButton"); m_acceptsDropsBox = Children.Find <CheckboxWidget>("AcceptsDropsBox"); m_drillSlot = Children.Find <InventorySlotWidget>("DrillSlot"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_dispenserGrid.RowsCount; y++) { for (x = 0; x < m_dispenserGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentDispenser, num++); m_dispenserGrid.Children.Add(inventorySlotWidget); m_dispenserGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_drillSlot.AssignInventorySlot(componentDispenser, 8); }
public FastRun(ComponentPlayer player) { this.player = player; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("WE/DialogsWE/FastRunDialog")); m_title = this.Children.Find <LabelWidget>("Dialog.Title", true); m_speed = this.Children.Find <SliderWidget>("Dialog.Slider1", true); plusButton = this.Children.Find <ButtonWidget>("Dialog.Button4", true); minusButton = this.Children.Find <ButtonWidget>("Dialog.Button3", true); m_okButton = this.Children.Find <ButtonWidget>("Dialog.OK", true); m_cancelButton = this.Children.Find <ButtonWidget>("Dialog.Cancel", true); m_speed.MinValue = 0f; m_speed.MaxValue = 100; m_speed.Value = ComponentWE5.speed; m_title.Text = "FastRun"; }
public EngineAWidget(IInventory inventory, ComponentMachine componentFurnace, string path = "Widgets/EngineAWidget") { m_componentFurnace = componentFurnace; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>(path)); m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid"); m_furnaceGrid = Children.Find <GridPanelWidget>("FurnaceGrid"); m_fire = Children.Find <FireWidget>("Fire"); m_progress = Children.Find <ValueBarWidget>("Progress"); m_remainsSlot = Children.Find <InventorySlotWidget>("RemainsSlot"); m_resultSlot = Children.Find <InventorySlotWidget>("ResultSlot"); int num = 6, y, x; InventorySlotWidget inventorySlotWidget; for (y = 0; y < m_inventoryGrid.RowsCount; y++) { for (x = 0; x < m_inventoryGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(inventory, num++); m_inventoryGrid.Children.Add(inventorySlotWidget); m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } num = 0; for (y = 0; y < m_furnaceGrid.RowsCount; y++) { for (x = 0; x < m_furnaceGrid.ColumnsCount; x++) { inventorySlotWidget = new InventorySlotWidget(); inventorySlotWidget.AssignInventorySlot(componentFurnace, num++); m_furnaceGrid.Children.Add(inventorySlotWidget); m_furnaceGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y)); } } m_remainsSlot.AssignInventorySlot(componentFurnace, componentFurnace.RemainsSlotIndex); m_resultSlot.AssignInventorySlot(componentFurnace, componentFurnace.ResultSlotIndex); }
public CopyPasteDialog(CreatorAPI creatorAPI) { this.creatorAPI = creatorAPI; this.player = creatorAPI.componentMiner.ComponentPlayer; XElement node = ContentManager.Get <XElement>("NewWidgets/Dialog/复制粘贴"); WidgetsManager.LoadWidgetContents(this, this, node); this.CopyButton = Children.Find <ButtonWidget>("复制", true); this.DerivedButton = Children.Find <ButtonWidget>("导出", true); this.ImportButton = Children.Find <ButtonWidget>("导入", true); this.DeleteButton = Children.Find <ButtonWidget>("删除", true); this.cancelButton = Children.Find <ButtonWidget>("取消", true); this.PasteButton = Children.Find <ButtonWidget>("粘贴", true); this.MirrorButton = Children.Find <ButtonWidget>("镜像", true); this.LimitButton = Children.Find <ButtonWidget>("限制", true); this.DirectionSetButton = Children.Find <ButtonWidget>("旋转", true); this.specialCopyButton = Children.Find <ButtonWidget>("特殊复制", true); this.specialPasteButton = Children.Find <ButtonWidget>("特殊粘贴", true); if (creatorAPI.pasteLimit) { LimitButton.Color = Color.Yellow; } else { LimitButton.Color = Color.Red; } if (creatorAPI.pasteRotate) { DirectionSetButton.Color = Color.Yellow; } else { DirectionSetButton.Color = Color.Red; } this.ListView = Children.Find <ListPanelWidget>("ListView", true); UpList(); }
public CreatorWidget(CreatorAPI creatorAPI) { this.player = creatorAPI.componentMiner.ComponentPlayer;; this.creatorAPI = creatorAPI; XElement node; if (creatorAPI.oldMainWidget) { node = ContentManager.Get <XElement>("NewWidgets/CreatorAPIWidget"); } else { node = ContentManager.Get <XElement>("NewWidgets/NewCreatorAPIWidget"); } WidgetsManager.LoadWidgetContents(this, this, node); this.worldSettings = player.Project.FindSubsystem <SubsystemGameInfo>(true).WorldSettings; this.SphereButton = Children.Find <ButtonWidget>("球体"); this.PrismButton = Children.Find <ButtonWidget>("棱体"); this.PyramidButton = Children.Find <ButtonWidget>("棱锥"); this.CylindricalButton = Children.Find <ButtonWidget>("圆柱"); this.PrismColumnButton = Children.Find <ButtonWidget>("棱柱"); this.PillarsButton = Children.Find <ButtonWidget>("柱子"); this.RectangularButton = Children.Find <ButtonWidget>("矩形"); this.CircleButton = Children.Find <ButtonWidget>("圆环"); this.MazeButton = Children.Find <ButtonWidget>("迷宫"); this.FillingButton = Children.Find <ButtonWidget>("填充"); this.PavageButton = Children.Find <ButtonWidget>("平铺"); this.MountainButton = Children.Find <ButtonWidget>("山脉"); this.TransferButton = Children.Find <ButtonWidget>("传送"); this.LevelSetButton = Children.Find <ButtonWidget>("等级"); this.SetButton = Children.Find <ButtonWidget>("设置"); this.SpiralButton = Children.Find <ButtonWidget>("螺旋"); this.PenetrateButton = Children.Find <ButtonWidget>("穿透"); this.SetLinkButton = Children.Find <ButtonWidget>("连线"); this.SetPositionButton = Children.Find <ButtonWidget>("设点"); this.RevokeButton = Children.Find <ButtonWidget>("撤回"); this.SetSpawn = Children.Find <ButtonWidget>("出生点"); this.EditWorldButton = Children.Find <ButtonWidget>("编辑世界"); this.EditRegionButton = Children.Find <ButtonWidget>("编辑区域"); this.ModButton = Children.Find <ButtonWidget>("模组专用"); this.ReplaceButton = Children.Find <ButtonWidget>("方块替换"); this.OnekeyButton = Children.Find <ButtonWidget>("一键生成"); this.CopyPasteButton = Children.Find <ButtonWidget>("复制粘贴"); this.ClearCacheButton = Children.Find <ButtonWidget>("清除缓存"); this.SetModeButton = Children.Find <ButtonWidget>("变更模式"); this.RemoveItemButton = Children.Find <ButtonWidget>("清除掉落"); this.RemoveAnimalButton = Children.Find <ButtonWidget>("清除动物"); this.ClearBlockButton = Children.Find <ButtonWidget>("清理方块"); this.TerrainTestButton = Children.Find <ButtonWidget>("测试地形"); this.SetPositionCarefulButton = this.Children.Find <ButtonWidget>("精准设点"); this.AdjustPositionButton = this.Children.Find <ButtonWidget>("点位调整"); this.SetDifficultyButton = this.Children.Find <ButtonWidget>("变更难度"); this.ThreePointPlaneButton = this.Children.Find <ButtonWidget>("3点成面"); this.FourPointSpaceButton = this.Children.Find <ButtonWidget>("4点空间"); this.LightWorldButton = this.Children.Find <ButtonWidget>("发光世界"); }
public Rectangle(ComponentPlayer player, int id, TerrainRaycastResult?Point1, TerrainRaycastResult?Point2, SubsystemTerrain subsystemTerrain) { m_subsystemTerrain = subsystemTerrain; Point = Point1; this.Point2 = Point2; id1 = id; this.player = player; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("WE/DialogsWE/PillarDialog")); m_title = this.Children.Find <LabelWidget>("Pillar_Dialog.Title", true); mPosition = this.Children.Find <LabelWidget>("Pillar_Dialog.Pos", true); Icon_select = this.Children.Find <ButtonWidget>("Pillar_Dialog.Icon_select", true); mselect_pos = this.Children.Find <ButtonWidget>("Pillar_Dialog.Select_pos", true); m_okButton = this.Children.Find <ButtonWidget>("Pillar_Dialog.OK", true); m_cancelButton = this.Children.Find <ButtonWidget>("Pillar_Dialog.Cancel", true); this.m_blockIconWidget = this.Children.Find <BlockIconWidget>("Pillar_Dialog.Icon", true); m_title.Text = "Frame or box"; //switch_mode.Text = "Holow"; //m_blockIconWidget.Value mPosition.Text = "Frame"; m_blockIconWidget.Value = id; names.Add("Soild"); names.Add("Hollow"); names_pos.Add("Frame"); names_pos.Add("Hollow Box"); names_pos.Add("Soild Box"); foreach (string category in names) { m_categories.Add(new Category() { Name = category, }); } foreach (string category in names_pos) { m_categories_pos.Add(new Category() { Name = category, }); } }
public Square(ComponentPlayer player, int id, TerrainRaycastResult?Point1, SubsystemTerrain subsystemTerrain) { m_subsystemTerrain = subsystemTerrain; Point = Point1; id1 = id; this.player = player; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("WE/DialogsWE/SquareDialog")); m_title = this.Children.Find <LabelWidget>("Square_Dialog.Title", true); Mode = this.Children.Find <LabelWidget>("Square_Dialog.Mode", true); mPosition = this.Children.Find <LabelWidget>("Square_Dialog.Pos", true); Icon_select = this.Children.Find <ButtonWidget>("Square_Dialog.Icon_select", true); mselect_pos = this.Children.Find <ButtonWidget>("Square_Dialog.Select_pos", true); m_radius = this.Children.Find <SliderWidget>("Square_Dialog.Slider1", true); m_lenght = this.Children.Find <SliderWidget>("Square_Dialog.Slider2", true); plusButton = this.Children.Find <ButtonWidget>("Square_Dialog.Button4", true); minusButton = this.Children.Find <ButtonWidget>("Square_Dialog.Button3", true); lenght_plusButton = this.Children.Find <ButtonWidget>("Square_Dialog.Button2", true); lenght_minusButton = this.Children.Find <ButtonWidget>("Square_Dialog.Button1", true); mSelect_mode = this.Children.Find <ButtonWidget>("Square_Dialog.Select_mode", true); m_okButton = this.Children.Find <ButtonWidget>("Square_Dialog.OK", true); m_cancelButton = this.Children.Find <ButtonWidget>("Square_Dialog.Cancel", true); this.m_blockIconWidget = this.Children.Find <BlockIconWidget>("Square_Dialog.Icon", true); m_title.Text = "Square"; //switch_mode.Text = "Holow"; //m_blockIconWidget.Value mPosition.Text = "Flat"; Mode.Text = "Hollow"; m_radius.MinValue = 1f; m_radius.MaxValue = 100; m_radius.Value = 1f; m_lenght.MinValue = 1f; m_lenght.MaxValue = 100; m_lenght.Value = 1f; m_blockIconWidget.Value = id; names.Add("Soild"); names.Add("Hollow"); names_pos.Add("Flat"); names_pos.Add("Pos_X"); names_pos.Add("Pos_Y"); foreach (string category in names) { m_categories.Add(new Category() { Name = category, }); } foreach (string category in names_pos) { m_categories_pos.Add(new Category() { Name = category, }); } }
public Img(ComponentPlayer player, string path, TerrainRaycastResult?Point1, SubsystemTerrain subsystemTerrain) { path_img = path; Point = new Point3(Point1.Value.CellFace.Point.X, Point1.Value.CellFace.Point.Y, Point1.Value.CellFace.Point.Z); m_subsystemTerrain = subsystemTerrain; this.player = player; WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("WE/DialogsWE/ImgDialog")); // WidgetsManager.LoadWidgetContents(this, this, XElement.Load(@"D:\Games\WSC\Content\WE\DialogsWE\ImgDialog.xml")); m_okButton = this.Children.Find <ButtonWidget>("Img_Dialog.OK", true); m_cancelButton = this.Children.Find <ButtonWidget>("Img_Dialog.Cancel", true); m_type_creatingButton = this.Children.Find <ButtonWidget>("Img_Dialog.type_cr_btn", true); m_type_creatingLabel = this.Children.Find <LabelWidget>("Img_Dialog.type_cr_text", true); m_resizeSlider = this.Children.Find <SliderWidget>("Img_Dialog.resize_sl", true); m_furniture_resolutionSlider = this.Children.Find <SliderWidget>("Img_Dialog.furn_res_sl", true); m_deep_colorSlider = this.Children.Find <SliderWidget>("Img_Dialog.Slider_deep", true); m_color_ofsetSlider = this.Children.Find <SliderWidget>("Img_Dialog.ofst_sl", true); m_posButton = this.Children.Find <ButtonWidget>("Img_Dialog.pos_sel", true); m_rotButton = this.Children.Find <ButtonWidget>("Img_Dialog.rot_sel", true); m_posLabel = this.Children.Find <LabelWidget>("Img_Dialog.pos_txt", true); m_rotLabel = this.Children.Find <LabelWidget>("Img_Dialog.rot_txt", true); m_colors_useBox = this.Children.Find <CheckboxWidget>("Img_Dialog.Line0", true); m_color_saveBox = this.Children.Find <CheckboxWidget>("Img_Dialog.Line1", true); m_mirrorBox = this.Children.Find <CheckboxWidget>("Img_Dialog.mirror", true); m_resizeSlider.MinValue = 1f; m_resizeSlider.MaxValue = 8f; m_furniture_resolutionSlider.MinValue = 2f; m_furniture_resolutionSlider.MaxValue = 16f; m_color_ofsetSlider.MinValue = 0f; m_color_ofsetSlider.MaxValue = 8f; m_deep_colorSlider.MinValue = 2f; m_deep_colorSlider.MaxValue = 16f; t_c_txt = "Furniture"; m_colors_useBox.IsChecked = false; m_color_saveBox.IsChecked = false; m_resizeSlider.Value = 2; m_furniture_resolutionSlider.Value = 16; m_deep_colorSlider.Value = 16; pos_txt = "Horizontally"; rot_txt = "Front"; }