public void CanParse_fxh_should_be_true() { var args = new CanParseArgs() { File = "common\\name_lists\\t.txt" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeFalse(); args.File = "common\\test.fxh"; parser.CanParse(args).Should().BeTrue(); }
public void CanParse_common_root_should_be_true() { var args = new CanParseArgs() { File = "common\\alerts.txt", GameType = "Stellaris" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); args.File = "common\\message_types.txt"; parser.CanParse(args).Should().BeTrue(); }
public void CanParse_text_sound_file_should_be_true() { var args = new CanParseArgs() { File = "sound\\test.fxh" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_shader_should_be_true() { var args = new CanParseArgs() { File = "common\\test.shader" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_should_be_false() { var args = new CanParseArgs() { File = "common\\ship_designs\\test.txt" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeFalse(); }
public void CanParse_csv_fils_should_be_true() { var args = new CanParseArgs() { File = "common\\csv.csv", GameType = "HeartsofIronIV" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_diplo_phrase_should_be_true() { var args = new CanParseArgs() { File = "common\\diplo_phrases\\test.txt", GameType = "Stellaris" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_map_galaxy_should_be_true() { var args = new CanParseArgs() { File = "map\\galaxy\\test.txt", GameType = "Stellaris" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_component_tags_should_be_true() { var args = new CanParseArgs() { File = "common\\component_tags\\tags.txt", GameType = "Stellaris" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_start_screen_messages_should_be_true() { var args = new CanParseArgs() { File = "common\\start_screen_messages\\t.txt", GameType = "Stellaris" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_map_csv_file_should_be_true() { var args = new CanParseArgs() { File = "map\\fake.txt", GameType = "HeartsofIronIV" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_terrain_tags_should_be_true() { var args = new CanParseArgs() { File = "common\\terrain\\fake.txt", GameType = "HeartsofIronIV" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_graphicalculturetype_should_be_true() { var args = new CanParseArgs() { File = "common\\graphicalculturetype.txt", GameType = "HeartsofIronIV" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeTrue(); }
public void CanParse_script_should_be_false() { var args = new CanParseArgs() { File = "script\\folder\\fake.mp3", GameType = "HeartsofIronIV" }; var parser = new WholeTextParser(new CodeParser(new Logger()), null); parser.CanParse(args).Should().BeFalse(); }