public static void SetWhiteList() { string path = EditorUtility.OpenFolderPanel("选择文件夹", Application.dataPath, ""); if (path == "") { Debug.LogWarning("请选择文件夹"); return; } string[] ignoreExtensions = { ".meta", ".spriteatlas" }; List <string> files = new List <string>(); List <string> prefabs = new List <string>(); List <string> dependencies = new List <string>(); GetAllFiles(path, ref files, ignoreExtensions); Debug.Log("文件夹检查完毕,文件数量为:" + files.Count); CheckDirectory(Application.dataPath, ref prefabs, ref dependencies); Debug.Log("prefab依赖项:" + dependencies.Count); Debug.Log("正在筛选废弃资源..."); PickUpAbandonedAssets(ref files, ref dependencies); Debug.Log("筛选完毕,废弃资源数量为:" + files.Count); WhiteListWindow w = (WhiteListWindow)EditorWindow.GetWindow(typeof(WhiteListWindow), false, "白名单设置窗口"); w.SetWhiteList(files); w.autoRepaintOnSceneChange = true; w.Show(); }
public static void OpenWhiteList() { string path = EditorUtility.OpenFilePanel("打开白名单", Application.dataPath, "txt"); if (path == "") { Debug.LogWarning("请选择白名单文件"); return; } List <string> whiteList = new List <string>(); using (StreamReader sr = new StreamReader(path)) { string line; while ((line = sr.ReadLine()) != null) { whiteList.Add(line); } } int width = 500; int height = 650; Rect rect = new Rect(0, 0, width, height); WhiteListWindow w = (WhiteListWindow)EditorWindow.GetWindowWithRect(typeof(WhiteListWindow), rect, false, "白名单"); w.maxSize = w.minSize = new Vector2(width, height); w.SetWhiteList(whiteList); w.Show(); }