public void generateWheel() { List <Transform> children = new List <Transform>(); foreach (Transform child in transform) { children.Add(child); } foreach (Transform child in children) { DestroyImmediate(child.gameObject, true); } // create Names WheelOption[] wheelOptions = createNameArray(); if (wheelOptions.Length == 0) { wheelOptions = BlankOptions(); } int i = 0; foreach (WheelOption option in wheelOptions) { var segment = Instantiate(wheelSegment, transform.position, Quaternion.identity); WheelSegment ws = segment.gameObject.GetComponent <WheelSegment>(); ws.AddName(option.name); ws.SetColour(option.colour); segment.transform.rotation = Quaternion.Euler(0, 0, 60 * i); segment.transform.parent = gameObject.transform; segment.transform.name = $"{option.name} ({i})"; i++; } }
private WheelSegment CreatSegment() { temperaryWheelSegment = Instantiate(wheelSegment, transform); temperaryWheelSegment.transform.eulerAngles = segmentRotation; segmentRotation.z += 360f / segmentsCount; return(temperaryWheelSegment); }
private void OnTriggerExit2D(Collider2D other) { currentTickObject = null; }
private void OnTriggerStay2D(Collider2D other) { currentTickObject = other.gameObject.GetComponent <WheelSegment>(); }
public async Task <Result <bool> > InsertSpin(string userId, double playedAmount, WheelSegment segment) { var user = await context.Users.FindAsync(Guid.Parse(userId)); if (user == null) { return(Result <bool> .CreateFailed( HttpStatusCode.NotFound, "Αδυναμία ανάκτησης υπολοιίου")); } var spin = new Spin(); spin.PlayedAmount = playedAmount; spin.TimeStamp = DateTime.Now; spin.Win = segment.Win; spin.TotalAmount = playedAmount * segment.Multiplier; spin.User = user; try { await context.Spins.AddAsync(spin); await context.SaveChangesAsync(); } catch (Exception) { return(Result <bool> .CreateFailed( HttpStatusCode.NotFound, "Αδυναμία ανάκτησης υπολοιίου")); } return(Result <bool> .CreateSuccessful(true)); }
public static void Initialize(Context context, UserManager <User> userManager) { context.Database.EnsureCreated(); // Look for any users or wheel settings if (context.Users.Any() || context.WheelSettings.Any()) { return; // DB has been seeded } var ws = new WheelSetting(); ws.SettingJSONString = GetDefaultSettingsJSONString(); context.WheelSettings.Add(ws); context.SaveChanges(); List <WheelSegment> segments = new List <WheelSegment>(); for (int i = 0; i < 3; i++) { var segment1 = new WheelSegment(); segment1.ResultText = "You win!"; segment1.Value = "win x" + (1.5 + i); segment1.Win = true; segment1.Multiplier = (i + 1.5); segment1.Type = "string"; segments.Add(segment1); var segment2 = new WheelSegment(); segment2.ResultText = "You lose!"; segment2.Value = "lose x" + (1.5 + i); segment2.Win = false; segment2.Multiplier = -(i + 1.5); segment2.Type = "string"; segments.Add(segment2); } context.AddRange(segments); context.SaveChanges(); //users seed for (int i = 0; i < 10; i++) { User u = new User(); var ui = new UserInfo(); ui.RegistrationDate = DateTime.Now; u.Email = "user" + i + "@gmail.com"; u.UserName = u.Email; u.Balance = 100; u.FirstName = "User" + i; u.LastName = "Userovic" + i; List <Transaction> tl = new List <Transaction>(); for (int j = 0; j < 10; j++) { Transaction t = new Transaction(); t.Amount = i * 10; t.Source = j % 2 == 0 ? TransactionSource.Bank : TransactionSource.DepositCode; t.Type = j % 2 == 0 ? TransactionType.Deposit : TransactionType.Withdrow; t.Date = DateTime.Now; t.User = u; tl.Add(t); } List <DepositCode> dkl = new List <DepositCode>(); for (int k = 0; k < 2; k++) { DepositCode dk = new DepositCode(); dk.User = u; dk.IsUsed = false; dk.Amount = ((k + 2) * 10); dk.UsingCode = Guid.NewGuid().ToString().Substring(0, 8); dkl.Add(dk); } u.DepositCodes = dkl; u.Transactions = tl; //context.Transactions.AddRange(tl); ui.User = u; context.UserInfo.Add(ui); var result = userManager.CreateAsync(u, "123456"); } System.Threading.Thread.Sleep(5000); context.SaveChanges(); //wheel settings seed }