예제 #1
0
 // Use this for initialization
 void Start()
 {
     myWheel = this.gameObject.transform.parent.GetComponent<WheelPlatforms> ();
     addspeed = myWheel.JumpSpeedAdded;
     breakPoint = myWheel.WheelBreakpoint;
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     wplat = GetComponentInParent<WheelPlatforms> ();
     Target = GetComponent<StudioEventEmitter> ();
     LevelReset.myLevelElements.Add(this);
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     myWheel    = this.gameObject.transform.parent.GetComponent <WheelPlatforms> ();
     addspeed   = myWheel.JumpSpeedAdded;
     breakPoint = myWheel.WheelBreakpoint;
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     wplat  = GetComponentInParent <WheelPlatforms> ();
     Target = GetComponent <StudioEventEmitter> ();
     LevelReset.myLevelElements.Add(this);
 }