public void SetVariables() { if (speedTest) { variables.SpeedUp(); } else { variables.SetHumanDefaults(); } }
void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this); } foreach (Transform t in destinationsParent.transform) { destinations.Add(t.gameObject); } variables.SetHumanDefaults(); //laserpointer.PointerClick += PointerClick; }