void DisplayErrorCross() { if (leftGame.score - 10 >= 0) { leftGame.UpdateScore(-10); totalScore += 10; } else if (leftGame.score - 10 < 0) { if (!errorCross.gameObject.activeInHierarchy) { errorCross.gameObject.SetActive(true); errorCross.transform.localPosition = new Vector3(-3f, errorCross.transform.localPosition.y, errorCross.transform.localPosition.z); } } if (rightGame.score - 10 >= 0) { rightGame.UpdateScore(-10); totalScore += 10; } else if (rightGame.score - 10 < 0) { if (!errorCross.gameObject.activeInHierarchy) { errorCross.gameObject.SetActive(true); errorCross.transform.localPosition = new Vector3(3f, errorCross.transform.localPosition.y, errorCross.transform.localPosition.z); } } }
public void Hit() { if (!isActive) { return; } if (mood == Mood.Negative) { whacASphere.UpdateScore(-10); } else if (mood == Mood.Positive) { whacASphere.UpdateScore(10); } DeactivateSphere(); }