예제 #1
0
 public static void ModPatch_LimitLoadPost(object __instance, WgSaveLoadFile wgFile)
 {
     if (modIgnoreDifferent.Value)
     {
         // restore modId
         var fileModId = Traverse.Create(wgFile).Field("gameData").Property("ModId");
         fileModId.SetValue(cacheModId);
     }
 }
예제 #2
0
 // 去除读档Mod限制 UILoad.OnClick
 public static bool ModPatch_LimitLoadPre(object __instance, WgSaveLoadFile wgFile)
 {
     if (modIgnoreDifferent.Value)
     {
         // cache modId
         ModInfo currentModInfo = Traverse.Create(__instance).Property("Mod").GetValue <IModManager>().GetCurrentModInfo();
         var     fileModId      = Traverse.Create(wgFile).Field("gameData").Property("ModId");
         cacheModId = fileModId.GetValue <string>();
         fileModId.SetValue(currentModInfo.Id);
     }
     return(true);
 }