public virtual void OnMessage(T agent, WestWorldMessage message) { Debug.Log(string.Format( "Message '{0}' recieved at {1}", message.ToString(), Time.time)); }
public override void OnMessage(BarTender bartender, WestWorldMessage message) { base.OnMessage(bartender, message); if (message.Equals(WestWorldMessage.NeedDrink)) { bartender.StateMachine.ChangeState(ServeDrink.Instance); } }
public override void OnMessage(Miner miner, WestWorldMessage message) { base.OnMessage(miner, message); if (message.Equals(WestWorldMessage.ServeDrink)) { miner.DrinkWhisky(); miner.Speak("That's mighty fine sippin' liquer"); miner.StateMachine.ChangeState(EnterMineAndDigForNugget.Instance); } }
public void HandleMessage(WestWorldMessage message) { if (this._currentState != null) { this._currentState.OnMessage(_agent, message); } if (this._globalState != null) { this._globalState.OnMessage(_agent, message); } }
public override void OnMessage(Miner miner, WestWorldMessage message) { base.OnMessage(miner, message); switch (message) { case WestWorldMessage.StewReady: miner.Speak("Okay hun, ahm a-comin'!"); miner.StateMachine.ChangeState(EatStew.Instance); break; } }
public override void OnMessage(MinersWife wife, WestWorldMessage message) { base.OnMessage(wife, message); switch (message) { case WestWorldMessage.HoneyImHome: wife.Speak("Hi honey. Let me make you some of mah fine country stew"); wife.StateMachine.ChangeState(CookStew.Instance); break; case WestWorldMessage.StewReady: wife.Speak("Stew ready! Let's eat"); wife.husband.DispatchMessage(WestWorldMessage.StewReady); wife.cooking = false; wife.StateMachine.ChangeState(DoHousework.Instance); break; } }
IEnumerator DispatchMessageAfterDelay(float delay, WestWorldMessage message) { yield return(new WaitForSeconds(delay)); this.DispatchMessage(message); }
public void DelayedMessage(float delay, WestWorldMessage message) { StartCoroutine(DispatchMessageAfterDelay(delay, message)); }
public void DispatchMessage(WestWorldMessage message) { this.StateMachine.HandleMessage(message); }