private List <WeoponItem> GetWeoponItems() { // TODO load from file in the future! var catagories = new ItemCatagory[] { ItemCatagory.Staff, ItemCatagory.Magic }; Ability[] a; a = new Ability[] { new Ability(2, AbilityType.Pierce, 1) }; WeoponItem whip = new WeoponItem( "9 Tailed Whip", new AttackDice("blue", "power"), HandCatagory.MeleeWeopon, a, new ItemCatagory[] { ItemCatagory.Exotic }, 1); a = new Ability[] { new Ability(2, AbilityType.Pierce, 1), new Ability(2, AbilityType.Range, 1) }; WeoponItem weakStaff = new WeoponItem( "Weak Staff", new AttackDice("blue", "yellow"), HandCatagory.RangeWeopon, a, catagories, 2); a = new Ability[] { new Ability(3, AbilityType.Damage, 2), new Ability(1, AbilityType.Damage, 1) }; WeoponItem fancyStaff = new WeoponItem( "Fancy Staff", new AttackDice("blue", "power", "yellow"), HandCatagory.RangeWeopon, a, catagories, 2); return(new List <WeoponItem> { whip, fancyStaff, weakStaff }); }
public void TestGearFactory() { Ability[] a; var gfLocal = new GearFactory("ActI", true); var gfRemote = new GearFactory("ActI", false); a = new Ability[] { new Ability(1, AbilityType.Range, 0, 0), new Ability(1, AbilityType.Damage, 1, 0), new Ability(1, AbilityType.Pierce, 1, 0), }; var mainHand = new WeoponItem( "Iron Spear", new AttackDice("blue", "yellow"), HandCatagory.MeleeWeopon, a, new ItemCatagory[] { ItemCatagory.Exotic }, 1); Assert.Equal(mainHand, gfLocal.MainHand[0]); Assert.Equal(mainHand, gfRemote.MainHand[0]); var offHand = new ShieldItem("Iron Shield", new Ability[0]); Assert.Equal(offHand, gfLocal.OffHand[0]); Assert.Equal(offHand, gfRemote.OffHand[0]); var armor = new ArmorItem("Chainmail", new DefenceDice("grey"), ItemCatagory.HeavyArmor, new Ability[0]); a = new Ability[] { new Ability(1, AbilityType.Range, 0, 0) }; var helmet = new ItemCatagory[] { ItemCatagory.Helmet }; var trinket = new TrinketItem("Scorpion Helmet", helmet, a); Assert.Equal(trinket, gfLocal.Trinket[0]); Assert.Equal(trinket, gfRemote.Trinket[0]); }
public void TestWeopon() { Ability[] a = new Ability[] { new Ability(1, AbilityType.Range, 0, 0), new Ability(1, AbilityType.Damage, 1, 0), new Ability(1, AbilityType.Pierce, 1, 0), }; var mainHand1 = new WeoponItem( "Iron Spear", new AttackDice("blue", "yellow"), HandCatagory.MeleeWeopon, a, new ItemCatagory[] { ItemCatagory.Exotic }, 1); var mainHand2 = new WeoponItem( "Iron Spear", new AttackDice("blue", "yellow"), HandCatagory.MeleeWeopon, a, new ItemCatagory[] { ItemCatagory.Exotic }, 1); Assert.Equal(mainHand1, mainHand2); }
public static Hero GetLeoric() { var defence = new DefenceDice(new GreyDie()); var leoric = new Hero("Leoric", 4, 8, 5, defence, 1, 5, 3, 2, 0); var attack = new AttackDice("blue", "power", "yellow"); var abilities = new Ability[] { new Ability(3, AbilityType.Damage, 2), new Ability(1, AbilityType.Damage, 1), new Ability(2, AbilityType.Pierce, 1), new Ability(2, AbilityType.Range, 1) }; var catagories = new ItemCatagory[] { ItemCatagory.Staff, ItemCatagory.Magic }; WeoponItem fancyStaff = new WeoponItem("Fancy Staff", attack, HandCatagory.RangeWeopon, abilities, catagories, 2); leoric.Equip(fancyStaff); return(leoric); }