private void DisplayWelcomeScreen() { this.projectFilePath = null; this.logFilePath = null; this.currentBuild = null; Title = DefaultTitle; var welcomeScreen = new WelcomeScreen(); SetContent(welcomeScreen); welcomeScreen.RecentLogSelected += log => OpenLogFile(log); welcomeScreen.RecentProjectSelected += project => BuildProject(project); welcomeScreen.OpenProjectRequested += () => OpenProjectOrSolution(); welcomeScreen.OpenLogFileRequested += () => OpenLogFile(); UpdateRecentItemsMenu(); }
public void Start() { Hardware hardware = new Hardware(SCREEN_WIDTH, SCREEN_HEIGHT, 24, false); WelcomeScreen welcome = new WelcomeScreen(hardware, this); MenuScreen menu = new MenuScreen(hardware, this); CreditsScreen credits = new CreditsScreen(hardware, this); hardware.ClearScreen(); welcome.Show(); do { hardware.ClearScreen(); menu.Show(); hardware.ClearScreen(); credits.Show(); }while (!menu.GetExit()); SetLanguaje(); }
public Invaders() { m_Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; InputManager inputManager = new InputManager(this); ScreensMananger screensManager = new ScreensMananger(this); MenuMananger menuManager = new MenuMananger(this); SoundManager soundManager = new SoundManager(this); CollisionsManager collisionsManager = new CollisionsManager(this); GameManager gameManager = new GameManager(this); MenuScreen menuScreen = new MenuScreen(this); GameOverScreen gameOverScreen; WelcomeScreen welcomeScreen; menuScreen.Graphics = m_Graphics; gameOverScreen = new GameOverScreen(this); welcomeScreen = new WelcomeScreen(this); gameOverScreen.MenuScreen = welcomeScreen.MenuScreen = menuScreen; screensManager.Push(gameOverScreen); screensManager.SetCurrentItem(welcomeScreen); }
static void Main() { Inicialize(); SdlHardware.Init(1200, 768, 24, FullScreen); WelcomeScreen w = new WelcomeScreen(); os = new OptionsScreen(); LoadGamesScreen lg = new LoadGamesScreen(); HelpScreen hs = new HelpScreen(); int option; do { option = w.Run(); switch (option) { case 0: break; case 1: g = new Game(); g.Run(); break; case 2: if (lg.Run() == 0) { g.Run(); } break; case 3: os.Run(); SaveOptions(); SdlHardware.Init(1200, 768, 24, FullScreen); break; case 4: hs.Run(); break; } } while (option != 5); }
public void Start() { Hardware hardware = new Hardware(840, 755, 24, false); WelcomeScreen welcome = new WelcomeScreen(hardware); SettingScreen setting = new SettingScreen(hardware); ControllerScreen controller = new ControllerScreen(hardware); CreditsScreen credits = new CreditsScreen(hardware); do { hardware.ClearScreen(); if (!welcome.GetExit()) { welcome.Show(); switch (welcome.GetChosenOption()) { case 1: setting.Show(); break; case 2: //TO DO break; case 3: controller.Show(); break; case 4: credits.Show(); break; case 5: welcome.GetExit(); break; } } } while (!welcome.GetExit()); }
public static void Main(string[] args) { bool fullScreen = false; SdlHardware.Init(1024, 768, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } }while (w.GetChosenOption() != 3); }
static void Main(string[] args) { bool fullScreen = false; Hardware.Init(1024, 768, 24, fullScreen); bool finished = false; while (!finished) { WelcomeScreen welcome = new WelcomeScreen(); welcome.Run(); CreditsScreen credits = new CreditsScreen(); HelpScreen help = new HelpScreen(); if (welcome.GetOptionChosen() == WelcomeScreen.options.Play) { Game myGame = new Game(); myGame.Run(); GameOverScreen gameEnd = new GameOverScreen(); gameEnd.Run(); } if (welcome.GetOptionChosen() == WelcomeScreen.options.Quit) { finished = true; } if (welcome.GetOptionChosen() == WelcomeScreen.options.Credits) { credits.Run(); } if (welcome.GetOptionChosen() == WelcomeScreen.options.Help) { Game myGame = new Game(); help.Run(); } } }
public static void Main(string[] args) { SdlHardware.Init(1280, 720, 24, false); LoadingScreen ls = new LoadingScreen(); ls.Run(); WelcomeScreen welcome = new WelcomeScreen(); do { welcome.Run(); if (welcome.GetChosenOption() == WelcomeScreen.OPTION_PLAY) { Game g = new Game(); g.Run(); EndScreen end = new EndScreen(); end.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_HELP) { HelpScreen help = new HelpScreen(); help.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CREDITS) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CONFIG) { ConfigScreen config = new ConfigScreen(); config.Run(); } }while (welcome.GetChosenOption() != WelcomeScreen.OPTION_QUIT); }
public void Start() { Hardware hardware = new Hardware(800, 600, 24, false); WelcomeScreen welcome = new WelcomeScreen(hardware); CreditsScreen credits = new CreditsScreen(hardware); PlayerSelectScreen playerSelect = new PlayerSelectScreen(hardware); GameScreen game = new GameScreen(hardware); do { hardware.ClearScreen(); welcome.Show(); if (!welcome.GetExit()) { playerSelect.Show(); game.ChosenPlayer = playerSelect.GetChosenPlayer(); hardware.ClearScreen(); game.Show(); hardware.ClearScreen(); credits.Show(); } } while (!welcome.GetExit()); }
public void Run() { IWelcomeScreen sc = new WelcomeScreen(); sc.WriteWelcomeMessage(); }
void Awake() { g = this; }
public static void FirstTimeRun() { if (!LauncherUpdateCheck.UpdatePopupStoppedSplashScreen) { LoadingComplete = true; SplashScreen.ThreadStatus("Stop"); } if (!string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { Log.Core("LAUNCHER: Checking InstallationDirectory: " + FileSettingsSave.GameInstallation); } Log.Checking("LAUNCHER: Checking Game Installation"); if (string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { DiscordLauncherPresence.Status("Start Up", "Doing First Time Run"); Log.Core("LAUNCHER: First run!"); try { Form welcome = new WelcomeScreen(); DialogResult welcomereply = welcome.ShowDialog(); if (welcomereply != DialogResult.OK) { LauncherForceClose = true; } else { FileSettingsSave.CDN = SelectedCDN.CDNUrl; FileSettingsSave.SaveSettings(); } } catch { Log.Warning("LAUNCHER: CDN Source URL was Empty! Setting a Null Safe URL 'http://localhost'"); FileSettingsSave.CDN = "http://localhost"; Log.Core("LAUNCHER: Installation Directory was Empty! Creating and Setting Directory at " + Locations.GameFilesFailSafePath); FileSettingsSave.GameInstallation = Locations.GameFilesFailSafePath; FileSettingsSave.SaveSettings(); } if (LauncherForceClose) { ErrorCloseLauncher("Closing From Welcome Dialog", false); } else { if (string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { DiscordLauncherPresence.Status("Start Up", "User Selecting/Inputting Game Files Folder"); try { if (!UnixOS.Detected()) { string GameFolderPath = string.Empty; CommonOpenFileDialog FolderDialog = new CommonOpenFileDialog { EnsurePathExists = true, EnsureFileExists = false, AllowNonFileSystemItems = false, Title = "Select the location to Find or Download NFS:W", IsFolderPicker = true }; if (FolderDialog.ShowDialog() == CommonFileDialogResult.Ok) { if (!string.IsNullOrWhiteSpace(Strings.Encode(FolderDialog.FileName))) { GameFolderPath = Strings.Encode(FolderDialog.FileName); } } FolderDialog.Dispose(); if (!string.IsNullOrWhiteSpace(GameFolderPath)) { DiscordLauncherPresence.Status("Start Up", "Verifying Game Files Folder Location"); if (!HasWriteAccessToFolder(GameFolderPath)) { Log.Error("FOLDER SELECT DIALOG: Not enough permissions. Exiting."); string ErrorMessage = "You don't have enough permission to select this path as the Installation folder. " + "Please select another directory."; MessageBox.Show(null, ErrorMessage, "GameLauncher", MessageBoxButtons.OK, MessageBoxIcon.Information); LauncherForceClose = true; LauncherForceCloseReason = ErrorMessage; } else { if (GameFolderPath.Length == 3) { Directory.CreateDirectory("Game Files"); Log.Warning("FOLDER SELECT DIALOG: Installing NFSW in root of the harddisk is not allowed."); MessageBox.Show(null, string.Format("Installing NFSW in root of the harddisk is not allowed. " + "Instead, we will install it on {0}.", Locations.GameFilesFailSafePath), "GameLauncher", MessageBoxButtons.OK, MessageBoxIcon.Information); FileSettingsSave.GameInstallation = Locations.GameFilesFailSafePath; FileSettingsSave.SaveSettings(); FileGameSettings.Save("Suppress", "Language Only"); } else if (GameFolderPath == Locations.LauncherFolder) { Directory.CreateDirectory("Game Files"); Log.Warning("FOLDER SELECT DIALOG: Installing NFSW in same location where the GameLauncher resides is NOT allowed."); MessageBox.Show(null, string.Format("Installing NFSW in same location where the GameLauncher resides is NOT allowed.\n " + "Instead, we will install it on {0}.", Locations.GameFilesFailSafePath), "GameLauncher", MessageBoxButtons.OK, MessageBoxIcon.Information); FileSettingsSave.GameInstallation = Locations.GameFilesFailSafePath; FileSettingsSave.SaveSettings(); FileGameSettings.Save("Suppress", "Language Only"); } else { Log.Core("FOLDER SELECT DIALOG: Directory Set: " + GameFolderPath); FileSettingsSave.GameInstallation = GameFolderPath; FileSettingsSave.SaveSettings(); FileGameSettings.Save("Suppress", "Language Only"); } } } else { LauncherForceClose = true; } } else { if (string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { try { FileSettingsSave.GameInstallation = Strings.Encode(Path.GetFullPath("GameFiles")); } catch { FileSettingsSave.GameInstallation = "GameFiles"; } } } if (!string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { if (!Directory.Exists(FileSettingsSave.GameInstallation)) { Log.Core("FOLDER SELECT DIALOG: Created Game Files Directory: " + FileSettingsSave.GameInstallation); Directory.CreateDirectory(FileSettingsSave.GameInstallation); } } if (!string.IsNullOrWhiteSpace(FileSettingsSave.GameInstallation)) { Log.Checking("CLEANLINKS: Game Path"); if (File.Exists(Locations.GameLinksFile)) { ModNetHandler.CleanLinks(Locations.GameLinksFile, FileSettingsSave.GameInstallation); Log.Completed("CLEANLINKS: Done"); } else { Log.Completed("CLEANLINKS: Not Present"); } } } catch (Exception Error) { LauncherForceClose = true; LauncherForceCloseReason = Error.Message; LogToFileAddons.OpenLog("FOLDER SELECT DIALOG", null, Error, null, true); } } } } Log.Completed("LAUNCHER: Game Installation Path Done"); if (LauncherForceClose) { ErrorCloseLauncher("Closing From Folder Dialog", false); } else { if (!UnixOS.Detected()) { Log.Checking("LAUNCHER: Checking Game Path Location"); DiscordLauncherPresence.Status("Start Up", "Checking Game Files Folder Location"); switch (CheckFolder(FileSettingsSave.GameInstallation)) { case FolderType.IsSameAsLauncherFolder: Directory.CreateDirectory("Game Files"); Log.Error("LAUNCHER: Installing NFSW in same location where the GameLauncher resides is NOT allowed."); MessageBox.Show(null, string.Format("Installing NFSW in same location where the GameLauncher resides is NOT allowed.\n" + "Instead, we will install it at {0}.", Locations.GameFilesFailSafePath), "GameLauncher", MessageBoxButtons.OK, MessageBoxIcon.Information); FileSettingsSave.GameInstallation = Locations.GameFilesFailSafePath; break; case FolderType.IsTempFolder: case FolderType.IsUsersFolders: case FolderType.IsProgramFilesFolder: case FolderType.IsWindowsFolder: case FolderType.IsRootFolder: String constructMsg = String.Empty; constructMsg += "Using this location for Game Files is not allowed.\n\n"; constructMsg += "The following locations are also NOT allowed:\n"; constructMsg += "• X:\\nfsw.exe (Root of Drive, such as C:\\ or D:\\, must be in a folder)\n"; constructMsg += "• C:\\Program Files\n"; constructMsg += "• C:\\Program Files (x86)\n"; constructMsg += "• C:\\Users (Includes 'Desktop', 'Documents', 'Downloads')\n"; constructMsg += "• C:\\Windows\n\n"; constructMsg += "Instead, we will install the NFSW Game at " + Locations.GameFilesFailSafePath; try { if (!Directory.Exists(Locations.GameFilesFailSafePath)) { Log.Core("FOLDER SELECT DIALOG: Created Game Files Directory: " + Locations.GameFilesFailSafePath); Directory.CreateDirectory(Locations.GameFilesFailSafePath); } } catch { } MessageBox.Show(null, constructMsg, "GameLauncher", MessageBoxButtons.OK, MessageBoxIcon.Information); Log.Error("LAUNCHER: Installing NFSW in a Restricted Location is not allowed."); FileSettingsSave.GameInstallation = Locations.GameFilesFailSafePath; break; } FileSettingsSave.SaveSettings(); Log.Completed("LAUNCHER: Done Checking Game Path Location"); } /* Check If Launcher Failed to Connect to any APIs */ if (!VisualsAPIChecker.CarbonAPITwo()) { DiscordLauncherPresence.Status("Start Up", "Launcher Encountered API Errors"); DialogResult restartAppNoApis = MessageBox.Show(null, "There is no internet connection, Launcher might crash." + "\n\nClick Yes to Close GameLauncher" + "\nor" + "\nClick No Continue", "GameLauncher has Stopped, Failed To Connect To API", MessageBoxButtons.YesNo, MessageBoxIcon.Warning); if (restartAppNoApis == DialogResult.Yes) { LauncherForceClose = true; } } if (LauncherForceClose) { ErrorCloseLauncher("Closing From API Error", false); } else { try { Log.Info("MAINSCREEN: Program Started"); Application.Run(new MainScreen()); } catch (COMException Error) { LogToFileAddons.OpenLog("Main Screen [Application Run]", "Launcher Encounterd an Error.", Error, "Error", false); ErrorCloseLauncher("Main Screen [Application Run]", false); } catch (Exception Error) { LogToFileAddons.OpenLog("Main Screen [Application Run]", "Launcher Encounterd an Error.", Error, "Error", false); ErrorCloseLauncher("Main Screen [Application Run]", false); } } } }
//Constructors public WelcomeScreenController(WelcomeScreen wS) { _view = wS; _model = new GameEngine(); _view.SetController(this); }
private void UpdateRecentItemsMenu(WelcomeScreen welcomeScreen = null) { welcomeScreen = welcomeScreen ?? new WelcomeScreen(); if (welcomeScreen.ShowRecentProjects) { RecentProjectsMenu.Items.Clear(); RecentProjectsMenu.Visibility = Visibility.Visible; RecentItemsSeparator.Visibility = Visibility.Visible; foreach (var recentProjectFile in welcomeScreen.RecentProjects) { var menuItem = new MenuItem { Header = recentProjectFile }; menuItem.Click += RecentProjectClick; RecentProjectsMenu.Items.Add(menuItem); } } if (welcomeScreen.ShowRecentLogs) { RecentLogsMenu.Items.Clear(); RecentLogsMenu.Visibility = Visibility.Visible; RecentItemsSeparator.Visibility = Visibility.Visible; foreach (var recentLog in welcomeScreen.RecentLogs) { var menuItem = new MenuItem { Header = recentLog }; menuItem.Click += RecentLogFileClick; RecentLogsMenu.Items.Add(menuItem); } } }
static WelcomeScreenInitializer() { var userId = ProductPreferenceBase.CreateDefaultUserIdDefinition(WelcomeScreen.ProjectId).GetEditorPersistedValueOrDefault().ToString(); HandleUnityStartup(WelcomeScreen.Init, WelcomeScreen.GenerateGetUpdatesUrl(userId, WelcomeScreen.VersionId), RunOnWindowOpened); }