/// <summary> /// Start the application. /// </summary> static void Main(string[] args) { Console.WriteLine("Begin BonEngine demo.."); using (var scene = new WelcomeScene()) BonEngine.Start(scene); Console.WriteLine("Bye!"); }
public void WelcomeSceneIsShowingWelcome() { // Arrange Scene scene = new WelcomeScene(); // Act var result = scene.Show(); // Assert Assert.AreEqual("Welcome", result); }
/// <summary> /// Is called when the window is created /// </summary> private void MainWindow_Load(object sender, EventArgs e) { // Create a navigator navigator = new Navigator(this); // Create our scene instance var scene = new WelcomeScene(this, navigator); navigator.Push(scene); // Start updating the game FrameTimer.Enabled = true; }