void OnEnable()
        {
            m_Weight = serializedObject.FindProperty("m_Weight");
            m_SourceObjectsToggle = serializedObject.FindProperty("m_SourceObjectsGUIToggle");
            m_SettingsToggle      = serializedObject.FindProperty("m_SettingsGUIToggle");

            var data = serializedObject.FindProperty("m_Data");

            m_ConstrainedObject       = data.FindPropertyRelative("m_ConstrainedObject");
            m_ConstrainedPositionAxes = data.FindPropertyRelative("m_ConstrainedPositionAxes");
            m_ConstrainedRotationAxes = data.FindPropertyRelative("m_ConstrainedRotationAxes");
            m_SourceObjects           = data.FindPropertyRelative("m_SourceObjects");
            m_MaintainPositionOffset  = data.FindPropertyRelative("m_MaintainPositionOffset");
            m_MaintainRotationOffset  = data.FindPropertyRelative("m_MaintainRotationOffset");

            m_Constraint         = (MultiParentConstraint)serializedObject.targetObject;
            m_SourceObjectsArray = m_Constraint.data.sourceObjects;

            var dataType  = m_Constraint.data.GetType();
            var fieldInfo = dataType.GetField("m_SourceObjects", BindingFlags.NonPublic | BindingFlags.Instance);
            var range     = fieldInfo.GetCustomAttribute <RangeAttribute>();

            if (m_SourceObjectsArray.Count == 0)
            {
                m_SourceObjectsArray.Add(WeightedTransform.Default(1f));
                m_Constraint.data.sourceObjects = m_SourceObjectsArray;
            }

            m_ReorderableList = WeightedTransformHelper.CreateReorderableList(m_SourceObjects, ref m_SourceObjectsArray, range);

            m_ReorderableList.onChangedCallback = (ReorderableList reorderableList) =>
            {
                m_Constraint.data.sourceObjects = (WeightedTransformArray)reorderableList.list;
            };
        }
        void OnEnable()
        {
            m_Weight           = serializedObject.FindProperty("m_Weight");
            m_TwistNodesToggle = serializedObject.FindProperty("m_TwistNodesGUIToggle");

            var data = serializedObject.FindProperty("m_Data");

            m_Source     = data.FindPropertyRelative("m_Source");
            m_TwistAxis  = data.FindPropertyRelative("m_TwistAxis");
            m_TwistNodes = data.FindPropertyRelative("m_TwistNodes");

            m_Constraint      = (TwistCorrection)serializedObject.targetObject;
            m_TwistNodesArray = m_Constraint.data.twistNodes;

            var dataType  = m_Constraint.data.GetType();
            var fieldInfo = dataType.GetField("m_TwistNodes", BindingFlags.NonPublic | BindingFlags.Instance);
            var range     = fieldInfo.GetCustomAttribute <RangeAttribute>();

            if (m_TwistNodesArray.Count == 0)
            {
                m_TwistNodesArray.Add(WeightedTransform.Default(0f));
                m_Constraint.data.twistNodes = m_TwistNodesArray;
            }

            m_ReorderableList = WeightedTransformHelper.CreateReorderableList(m_TwistNodes, ref m_TwistNodesArray, range);

            m_ReorderableList.onChangedCallback = (ReorderableList reorderableList) =>
            {
                m_Constraint.data.twistNodes = (WeightedTransformArray)reorderableList.list;
            };
        }
예제 #3
0
        public static ReorderableList CreateReorderableList(SerializedProperty property, ref WeightedTransformArray array, RangeAttribute range = null, bool draggable = true, bool displayHeader = false)
        {
            var reorderableList  = new ReorderableList(array, typeof(WeightedTransform), draggable, displayHeader, true, true);
            var serializedObject = property.serializedObject;

            reorderableList.drawElementBackgroundCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                // Didn't find a way to register a callback before we repaint the reorderable list to toggle draggable flag.
                // Ideally, we'd need a callback canReorderElementCallback that would enable/disable draggable handle.
                reorderableList.draggable = !AnimationMode.InAnimationMode() && !Application.isPlaying;
                ReorderableList.defaultBehaviours.DrawElementBackground(rect, index, isActive, isFocused, reorderableList.draggable);
            };

            reorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                var element = property.FindPropertyRelative("m_Item" + index);

                var offset = k_ElementHeightPadding * 0.5f;
                rect.y     += offset;
                rect.height = EditorGUIUtility.singleLineHeight;

                EditorGUI.BeginChangeCheck();

                WeightedTransformOnGUI(rect, element, GUIContent.none, range);

                if (EditorGUI.EndChangeCheck())
                {
                    var transformProperty = element.FindPropertyRelative("transform");
                    var weightProperty    = element.FindPropertyRelative("weight");

                    reorderableList.list[index] = new WeightedTransform(transformProperty.objectReferenceValue as Transform, weightProperty.floatValue);;
                }
            };

            reorderableList.onCanAddCallback = (ReorderableList list) =>
            {
                return(list.list.Count < WeightedTransformArray.k_MaxLength && !AnimationMode.InAnimationMode() && !Application.isPlaying);
            };

            reorderableList.onCanRemoveCallback = (ReorderableList list) =>
            {
                return(!AnimationMode.InAnimationMode() && !Application.isPlaying);
            };

            reorderableList.onAddCallback = (ReorderableList list) =>
            {
                list.list.Add(WeightedTransform.Default(1f));
            };

            reorderableList.elementHeight = EditorGUIUtility.singleLineHeight + k_ElementHeightPadding;

            if (!displayHeader)
            {
                reorderableList.headerHeight = k_NoHeaderHeight;
            }

            return(reorderableList);
        }
        void OnEnable()
        {
            m_Weight = serializedObject.FindProperty("m_Weight");
            m_SourceObjectsToggle = serializedObject.FindProperty("m_SourceObjectsGUIToggle");
            m_SettingsToggle      = serializedObject.FindProperty("m_SettingsGUIToggle");

            var data = serializedObject.FindProperty("m_Data");

            m_ConstrainedObject = data.FindPropertyRelative("m_ConstrainedObject");
            m_AimAxis           = data.FindPropertyRelative("m_AimAxis");
            m_UpAxis            = data.FindPropertyRelative("m_UpAxis");
            m_WorldUpType       = data.FindPropertyRelative("m_WorldUpType");
            m_WorldUpAxis       = data.FindPropertyRelative("m_WorldUpAxis");
            m_WorldUpObject     = data.FindPropertyRelative("m_WorldUpObject");
            m_SourceObjects     = data.FindPropertyRelative("m_SourceObjects");
            m_MaintainOffset    = data.FindPropertyRelative("m_MaintainOffset");
            m_Offset            = data.FindPropertyRelative("m_Offset");
            m_ConstrainedAxes   = data.FindPropertyRelative("m_ConstrainedAxes");
            m_MinLimit          = data.FindPropertyRelative("m_MinLimit");
            m_MaxLimit          = data.FindPropertyRelative("m_MaxLimit");

            m_Constraint         = (MultiAimConstraint)serializedObject.targetObject;
            m_SourceObjectsArray = m_Constraint.data.sourceObjects;

            var dataType  = m_Constraint.data.GetType();
            var fieldInfo = dataType.GetField("m_SourceObjects", BindingFlags.NonPublic | BindingFlags.Instance);
            var range     = fieldInfo.GetCustomAttribute <RangeAttribute>();

            if (m_SourceObjectsArray.Count == 0)
            {
                m_SourceObjectsArray.Add(WeightedTransform.Default(1f));
                m_Constraint.data.sourceObjects = m_SourceObjectsArray;
            }

            m_ReorderableList = WeightedTransformHelper.CreateReorderableList(m_SourceObjects, ref m_SourceObjectsArray, range);

            m_ReorderableList.onChangedCallback = (ReorderableList reorderableList) =>
            {
                Undo.RegisterCompleteObjectUndo(m_Constraint, "Edit MultiAim");
                m_Constraint.data.sourceObjects = (WeightedTransformArray)reorderableList.list;
                if (PrefabUtility.IsPartOfPrefabInstance(m_Constraint))
                {
                    EditorUtility.SetDirty(m_Constraint);
                }
            };

            Undo.undoRedoPerformed += () =>
            {
                m_ReorderableList.list = m_Constraint.data.sourceObjects;
            };
        }
        void OnEnable()
        {
            m_Weight           = serializedObject.FindProperty("m_Weight");
            m_TwistNodesToggle = serializedObject.FindProperty("m_TwistNodesGUIToggle");

            var data = serializedObject.FindProperty("m_Data");

            m_Source     = data.FindPropertyRelative("m_Source");
            m_TwistAxis  = data.FindPropertyRelative("m_TwistAxis");
            m_TwistNodes = data.FindPropertyRelative("m_TwistNodes");

            m_Constraint      = (TwistCorrection)serializedObject.targetObject;
            m_TwistNodesArray = m_Constraint.data.twistNodes;

            var dataType  = m_Constraint.data.GetType();
            var fieldInfo = dataType.GetField("m_TwistNodes", BindingFlags.NonPublic | BindingFlags.Instance);
            var range     = fieldInfo.GetCustomAttribute <RangeAttribute>();

            if (m_TwistNodesArray.Count == 0)
            {
                m_TwistNodesArray.Add(WeightedTransform.Default(0f));
                m_Constraint.data.twistNodes = m_TwistNodesArray;
            }

            m_ReorderableList = WeightedTransformHelper.CreateReorderableList(m_TwistNodes, ref m_TwistNodesArray, range);

            m_ReorderableList.onChangedCallback = (ReorderableList reorderableList) =>
            {
                Undo.RegisterCompleteObjectUndo(m_Constraint, "Edit TwistCorrection");
                m_Constraint.data.twistNodes = (WeightedTransformArray)reorderableList.list;
                if (PrefabUtility.IsPartOfPrefabInstance(m_Constraint))
                {
                    EditorUtility.SetDirty(m_Constraint);
                }
            };

            Undo.undoRedoPerformed += () =>
            {
                m_ReorderableList.list = m_Constraint.data.twistNodes;
            };
        }