예제 #1
0
        /// <summary>
        /// Regress the logic of the `AddWeeklyArenaInfoActivator()` method.
        /// </summary>
        /// <param name="weeklyArenaAddress"></param>
        /// <param name="avatarAddress"></param>
        public static void RemoveWeeklyArenaInfoActivator(
            Address weeklyArenaAddress,
            Address avatarAddress)
        {
            var modifier = new WeeklyArenaInfoActivator(avatarAddress);

            LocalLayer.Instance.Remove(weeklyArenaAddress, modifier);

            var state = States.Instance.WeeklyArenaState;

            if (!state.address.Equals(weeklyArenaAddress))
            {
                return;
            }

            state = modifier.Modify(state);
            WeeklyArenaStateSubject.WeeklyArenaState.OnNext(state);
        }
예제 #2
0
        /// <summary>
        /// Activates the one corresponding to the address of the current avatar state among the `ArenaInfo` included in the weekly arena state you are viewing.
        /// </summary>
        /// <param name="characterSheet"></param>
        /// <param name="addArenaInfoIfNotContained"></param>
        public static void AddWeeklyArenaInfoActivator(
            CharacterSheet characterSheet,
            bool addArenaInfoIfNotContained = true)
        {
            var avatarState        = States.Instance.CurrentAvatarState;
            var avatarAddress      = avatarState.address;
            var weeklyArenaState   = States.Instance.WeeklyArenaState;
            var weeklyArenaAddress = weeklyArenaState.address;

            if (addArenaInfoIfNotContained &&
                !weeklyArenaState.ContainsKey(avatarAddress))
            {
                weeklyArenaState.Set(avatarState, characterSheet);
            }

            var modifier = new WeeklyArenaInfoActivator(avatarAddress);

            LocalLayer.Instance.Add(weeklyArenaAddress, modifier);
            weeklyArenaState = modifier.Modify(weeklyArenaState);
            WeeklyArenaStateSubject.WeeklyArenaState.OnNext(weeklyArenaState);
        }