internal void Initialize()
        {
            #if UNITY_EDITOR
            _requestType = WebtaskRequestType.GetCounter;
            #endif

            StartCoroutine(WebtaskIoRequest(_requestType));
        }
        private IEnumerator WebtaskIoRequest(WebtaskRequestType requestType)
        {
            var postData = ((int)requestType).ToString();

            using (UnityWebRequest www = UnityWebRequest.Post(EnvironmentVariables.CounterWebTaskUri, postData))
            {
                Logger.Instance.Log($"Starting POST request to webtask.io (Post data: {postData}).", gameObject);
                yield return(www.SendWebRequest());

                if (www.isNetworkError || www.isHttpError)
                {
                    Logger.Instance.LogWarning("An error occured when attempting to download the examination number from webtask.io.\nDefaulting to 1.", gameObject);
                    _playerNumber = 1;
                }
                else
                {
                    Logger.Instance.Log("The download was successful from webtask.io.", gameObject);

                    try
                    {
                        _playerNumber = int.Parse(www.downloadHandler.text);
                    }
                    catch
                    {
                        Logger.Instance.LogWarning("An error occured when attempting parse the reveiced examination number.\nDefaulting to 1.", gameObject);
                        _playerNumber = 1;
                    }

                    Logger.Instance.Log($"The player is number {_playerNumber}.", gameObject);
                }
            }

            _examinationModeIndex = GetExaminationMode();
            ExaminationModeNumber = _examinationModeIndex + 1;
            Logger.Instance.Log($"Loaded Mode {ExaminationModeNumber}.", gameObject);
        }