public Send_a_single_message_to_the_correct_node() { Website1.Registry.Channel(x => x.Service1) .AcceptsMessage <OneMessage>(); Service1.Handles <OneMessage>(); Service2.Handles <OneMessage>(); Service3.Handles <OneMessage>(); Website1.Sends <OneMessage>("first message").ShouldBeReceivedBy(Service1); }
public Send_a_single_message_to_multiple_listening_nodes() { Website1.Registry.Channel(x => x.Service1) .AcceptsMessage <OneMessage>(); Website1.Registry.Channel(x => x.Service3) .AcceptsMessage <OneMessage>(); Service1.Handles <OneMessage>(); Service2.Handles <OneMessage>(); Service3.Handles <OneMessage>(); Service4.Handles <OneMessage>(); Website1.Sends <OneMessage>("first message") .ShouldBeReceivedBy(Service1) .ShouldBeReceivedBy(Service3); }
public Send_a_message_that_raises_events() { Website1.Registry.Channel(x => x.Service1) .AcceptsMessage <OneMessage>(); Service1.Handles <OneMessage>() .Raises <TwoMessage>() .Raises <ThreeMessage>(); Service1.Handles <TwoMessage>(); Service1.Handles <ThreeMessage>(); // TODO -- super hokey Service1.Registry.Channel(x => x.Service1) .AcceptsMessage <TwoMessage>().AcceptsMessage <ThreeMessage>(); // Assuming that if the events raised can be handled locally, they are // handled here. Corey/Ryan to review Website1.Sends <OneMessage>("original message") .ShouldBeReceivedBy(Service1) .MatchingMessageIsReceivedBy <TwoMessage>(Service1) .MatchingMessageIsReceivedBy <ThreeMessage>(Service1); }