private void onXRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { if (state == WebXRState.VR) { GameStateManager.Instance.DeRegisterUpdatableObject(this); //isUpdating = false; //Reset the XR rotation of our VR Cameras to avoid leaving weird rotations from desktop mode curRotationX = 0f; var result = Quaternion.Euler(new Vector3(0, curRotationY, 0)); teleportPlayer.SetXRAndSpectatorRotation(result); } else if (state == WebXRState.NORMAL) { //commented to avoid setting rotation back on which causes rotational issues when switching cameras // EnableAccordingToPlatform(); //set desktop camera the same as the xr camera on xr exit curRotationX = 0f; desktopCamera.position = playspace.position; desktopCamera.localRotation = Quaternion.Euler(new Vector3(0, curRotationY, 0)); SyncXRWithSpectator(); GameStateManager.Instance.RegisterUpdatableObject(this); // isUpdating = true; } }
public void setXrState(WebXRState state, int viewsCount) { this.xrState = state; if (OnXRChange != null) { OnXRChange(state, viewsCount); } }
private void OnXRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { xrState = state; this.viewsCount = viewsCount; this.leftRect = leftRect; this.rightRect = rightRect; switched = false; }
public void setXrState(WebXRState state) { this.xrState = state; if (OnXRChange != null) { OnXRChange(state); } }
public void setXrState(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { this.xrState = state; this.viewsCount = viewsCount; this.leftRect = leftRect; this.rightRect = rightRect; viewerHitTestOn = false; reportedXRStateSwitch = false; }
public void setXrState(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { this.xrState = state; viewerHitTestOn = false; if (OnXRChange != null) { OnXRChange(state, viewsCount, leftRect, rightRect); } }
private void Awake() { Debug.Log("Active Graphics Tier: " + Graphics.activeTier); instance = this; if (instance.dontDestroyOnLoad) { DontDestroyOnLoad(instance); } xrState = WebXRState.NORMAL; }
private void onXRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { if (state == WebXRState.VR) { SetToXR(); } else if (state == WebXRState.NORMAL) { SetToDesktop(); } }
private void ToggleMode(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { if (state == WebXRState.VR) { SetVRViewPort(); } else if (state == WebXRState.NORMAL) { SetDesktopViewport(); } }
private void onXRChange(WebXRState state) { if (state == WebXRState.ENABLED) { DisableEverything(); } else { EnableAccordingToPlatform(); } }
private void onXRChange(WebXRState state) { Debug.Log("onXRChange:: state: " + state.ToString()); if (state == WebXRState.ENABLED) { EnableXRMove(true); } else { EnableXRMove(false); } }
private void onVRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { xrState = state; this.viewsCount = viewsCount; this.leftRect = leftRect; this.rightRect = rightRect; if (xrState == WebXRState.VR) { #if UNITY_WEBGL && !UNITY_EDITOR //set complete camera gameobject to false to prevent update calls from freeflight controller cameraMainEditor.gameObject.SetActive(false); cameraMain.gameObject.SetActive(false); #else cameraMainEditor.gameObject.SetActive(true); cameraMain.gameObject.SetActive(false); #endif cameraL.enabled = viewsCount > 0; cameraL.rect = leftRect; cameraR.enabled = viewsCount > 1; cameraR.rect = rightRect; cameraARL.enabled = false; cameraARR.enabled = false; } else if (xrState == WebXRState.AR) { cameraMain.gameObject.SetActive(false); cameraL.enabled = false; cameraR.enabled = false; cameraARL.enabled = viewsCount > 0; cameraARL.rect = leftRect; cameraARR.enabled = viewsCount > 1; cameraARR.rect = rightRect; } else if (xrState == WebXRState.NORMAL) { cameraMainEditor.gameObject.SetActive(false); cameraMain.gameObject.SetActive(true); cameraL.enabled = false; cameraR.enabled = false; cameraARL.enabled = false; cameraARR.enabled = false; } }
public void setXrState(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { visibilityState = WebXRVisibilityState.VISIBLE; this.xrState = state; this.viewsCount = viewsCount; this.leftRect = leftRect; this.rightRect = rightRect; viewerHitTestOn = false; reportedXRStateSwitch = false; if (state != WebXRState.NORMAL) { visibilityStateChanged = true; } }
private void HandleOnXRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { WebXRManager.Instance.transform.localPosition = originPosition; WebXRManager.Instance.transform.localRotation = originRotation; isFollowing = false; if (state == WebXRState.AR) { WebXRManager.Instance.OnViewerHitTestUpdate += HandleOnViewerHitTestUpdate; WebXRManager.Instance.StartViewerHitTest(); } else { WebXRManager.Instance.OnViewerHitTestUpdate -= HandleOnViewerHitTestUpdate; } }
protected virtual void onVRChange(WebXRState state) { if (state == WebXRState.ENABLED) { _cameraLeft.rect = RECT_WEBXR_ENABLED; _cameraLeft.stereoTargetEye = StereoTargetEyeMask.Left; _cameraRight.gameObject.SetActive(true); } else { _cameraLeft.rect = RECT_WEBXR_DISABLED; _cameraLeft.stereoTargetEye = StereoTargetEyeMask.Both; _cameraRight.gameObject.SetActive(false); } }
private void onVRChange(WebXRState state) { xrActive = state == WebXRState.ENABLED; if (xrActive) { cameraMain.enabled = false; cameraL.enabled = true; cameraR.enabled = true; } else { cameraMain.enabled = true; cameraL.enabled = false; cameraR.enabled = false; } }
private void Awake() { Debug.Log("Active Graphics Tier: " + Graphics.activeTier); if (null == instance) { instance = this; } else if (instance != this) { Destroy(gameObject); } if (instance.dontDestroyOnLoad) { DontDestroyOnLoad(instance); } xrState = WebXRState.NORMAL; }
private void WebXRManager_OnXRChange(WebXRState state, int viewsCount, Rect leftRect, Rect rightRect) { throw new System.NotImplementedException(); }
void OnXRChange(WebXRState state) { allowShooting = (state == WebXRState.NORMAL); particleLouncherPivot.gameObject.SetActive(!allowShooting); }
private void onXRChange(WebXRState state) { xrActive = state == WebXRState.ENABLED; }
private void onXRChange(WebXRState state, int viewsCount) { xrState = state; this.viewsCount = viewsCount; switched = false; }