/// <summary> /// Starts displaying the cover image for the specified mapset. /// </summary> public void Setup(OnlineMapset mapset) { Reset(); this.mapset = mapset; if (mapset == null) { return; } string cardImage = mapset.CardImage; // If the image is already loaded in cacher, just load image immediately. if (WebImageCacher.IsCached(cardImage)) { Load(cardImage); } // Else, load the image after delay to reduce performance implications when scrolling quickly. else { loadDelay = new SynchronizedTimer() { Limit = 1f }; loadDelay.OnFinished += () => { loadDelay = null; Load(cardImage); }; loadDelay.Start(); } }
/// <summary> /// Initializes all required modules for the game. /// </summary> protected virtual void InitializeModules() { UnityThread.Initialize(); Dependencies.CacheAs <IGame>(this); Dependencies.CacheAs <IPlatformHost>(platformHost = PlatformHost.CreateHost()); Dependencies.CacheAs <DeepLinker>(deepLinker = platformHost.CreateDeepLinker()); Dependencies.CacheAs <IEnvConfiguration>(envConfiguration = new EnvConfiguration(EnvType.Production)); Dependencies.CacheAs <IModeManager>(modeManager = new ModeManager()); Dependencies.CacheAs <INotificationBox>(notificationBox = new NotificationBox()); Dependencies.CacheAs <IGameConfiguration>(gameConfiguration = new GameConfiguration()); Dependencies.CacheAs <IMapConfiguration>(mapConfiguration = new MapConfiguration()); Dependencies.CacheAs <IMapsetConfiguration>(mapsetConfiguration = new MapsetConfiguration()); Dependencies.CacheAs <IFontManager>(fontManager = new FontManager()); Dependencies.CacheAs <IAtlas <Sprite> >(spriteAtlas = new ResourceSpriteAtlas()); Dependencies.CacheAs <IAtlas <AudioClip> >(audioAtlas = new ResourceAudioAtlas()); Dependencies.CacheAs <IMusicCacher>(musicCacher = new MusicCacher()); Dependencies.CacheAs <IBackgroundCacher>(backgroundCacher = new BackgroundCacher()); Dependencies.CacheAs <IWebImageCacher>(webImageCacher = new WebImageCacher()); Dependencies.CacheAs <IWebMusicCacher>(webMusicCacher = new WebMusicCacher()); Dependencies.CacheAs <IMusicController>(musicController = MusicController.Create()); Dependencies.CacheAs <ISoundTable>(soundTable = new DefaultSoundTable(audioAtlas)); Dependencies.CacheAs <ISoundPool>(soundPool = new SoundPool(soundTable)); Dependencies.CacheAs <IMapsetStore>(mapsetStore = new MapsetStore(modeManager)); Dependencies.CacheAs <IMapSelection>(mapSelection = new MapSelection(musicCacher, backgroundCacher, gameConfiguration, mapsetConfiguration, mapConfiguration)); Dependencies.CacheAs <IMapManager>(mapManager = new MapManager(mapsetStore, notificationBox, mapSelection)); Dependencies.CacheAs <IMetronome>(metronome = new Metronome() { AudioController = musicController }); Dependencies.CacheAs <IMusicPlaylist>(musicPlaylist = new MusicPlaylist()); Dependencies.CacheAs <IDownloadStore>(downloadStore = new DownloadStore()); Dependencies.CacheAs <IApi>(api = new Api(envConfiguration, notificationBox, deepLinker)); Dependencies.CacheAs <IUserManager>(userManager = new UserManager(api, Dependencies)); Dependencies.CacheAs <IRecordStore>(recordStore = new RecordStore()); Dependencies.CacheAs <IRootMain>(rootMain = RootMain.Create(Dependencies)); Dependencies.CacheAs <IRoot3D>(root3D = Root3D.Create(Dependencies)); Dependencies.CacheAs <IColorPreset>(colorPreset = new ColorPreset()); Dependencies.CacheAs <IAnimePreset>(animePreset = new AnimePreset()); Dependencies.CacheAs <IScreenNavigator>(screenNavigator = new ScreenNavigator(rootMain)); Dependencies.CacheAs <IOverlayNavigator>(overlayNavigator = new OverlayNavigator(rootMain)); Dependencies.CacheAs <IDropdownProvider>(dropdownProvider = new DropdownProvider(rootMain)); Dependencies.CacheAs <ITemporaryStore>(temporaryStore = new TemporaryStore()); }