public WWW SaveGame(Dictionary <ScoreType, Result> actualResults) { int intervetions = (int)actualResults[ScoreType.Interventions].Value; float time = actualResults[ScoreType.Time].Value; bool isRecord = intervetions < YourBest.Interventions || (intervetions == YourBest.Interventions && time < YourBest.Time); bool getScores = isRecord; WWW www = WebConnector.SendMissionAccomplished(_MissionType, _Name, _Round, GetStatus(actualResults), actualResults, getScores); return(www); }