public WWW SaveGame(Dictionary <ScoreType, Result> actualResults)
    {
        int   intervetions = (int)actualResults[ScoreType.Interventions].Value;
        float time         = actualResults[ScoreType.Time].Value;
        bool  isRecord     = intervetions < YourBest.Interventions || (intervetions == YourBest.Interventions && time < YourBest.Time);
        bool  getScores    = isRecord;
        WWW   www          = WebConnector.SendMissionAccomplished(_MissionType, _Name, _Round, GetStatus(actualResults), actualResults, getScores);

        return(www);
    }