// This is only called when the scene loads. void Start() { vision = GameObject.FindGameObjectWithTag("Webcam").GetComponent <WebCamTextureToCloudVision> (); curr_voice = VoiceType.fr_FR_Renee; // Strictly for debugging to test a few words! if (isDebug) { StartCoroutine(Process("en", "Bonsoir.")); } }
// Use this for initialization void Start() { langList = GetComponent <Dropdown> (); webcam = GameObject.FindGameObjectWithTag("Webcam").GetComponent <WebCamTextureToCloudVision> (); translate = GameObject.FindGameObjectWithTag("Translate").GetComponent <TranslateWatson> (); langList.onValueChanged.AddListener(delegate { ChangeLanguage(langList); }); webcam.SetCurrentLanguage("en"); translate.SetCurrentVoice(VoiceType.fr_FR_Renee); }
void Start() { vision = GameObject.FindGameObjectWithTag("Webcam").GetComponent <WebCamTextureToCloudVision> (); }