public void bindBuffer(int target, Web.WebGLBuffer buffer) { var bufferId = (int)(buffer != null ? buffer.Value : 0); #if _DEBUG Log.Info(string.Format("bindBuffer {0} {1}", target, bufferId)); #endif Gl.glBindBuffer(target, bufferId); #if _DEBUG ErrorTest(); #endif }
public void deleteBuffer(Web.WebGLBuffer buffer) { #if _DEBUG Log.Info(string.Format("deleteBuffer {0}", buffer.Value)); #endif var value = buffer.Value; unsafe { Gl.glDeleteBuffers(1, &value); } #if _DEBUG ErrorTest(); #endif }
public bool isBuffer(Web.WebGLBuffer buffer) { throw new NotImplementedException(); }