예제 #1
0
    // ------------------------------------------------- Piercing Thread -------------------------------------------------
    public override void Skill1()
    {
        GetComponent <Rigidbody2D>().velocity = Vector2.zero;
        WeaverPiercingThreadView wptv = Instantiate(weaver_piercing_thread_view);

        wptv.transform.position = this.attacking_offset.position;
        wptv.transform.rotation = this.transform.rotation;
        CmdMakePiercingThread();
        StartCoroutine(PiercingThread());
    }
예제 #2
0
    private void RpcMakeWeaverPiercingThread()
    {
        if (player == Player.mine)
        {
            return;
        }
        WeaverPiercingThreadView wptv = Instantiate(weaver_piercing_thread_view);

        wptv.GetComponent <SpriteRenderer>().color = this.GetComponent <SpriteRenderer>().color;
        wptv.transform.position = this.attacking_offset.position;
        wptv.transform.rotation = this.transform.rotation;
    }