public void Set_Weapon_Val() { Weapon_info weapon_Info = BackEndDataManager.instance.Weapon_Data.weapon_Info.Find(x => x.int_num.Equals((int)data["num"]) && x.enum_weapon.Equals(Weapon_.Weapon_Content)); if (weapon_Info == null) { txt_Weapon_val.text = "0"; } else { txt_Weapon_val.text = weapon_Info.int_val.ToString(); } }
public void Set_Weapon_Lv() { Weapon_info weapon_Info = BackEndDataManager.instance.Weapon_Data.weapon_Info.Find(x => x.int_num.Equals((int)data["num"]) && x.enum_weapon.Equals(Weapon_.Weapon_Content)); txt_Weapon_Lv.text = string.Format("{0}.{1}", "Lv", weapon_Info == null?0: weapon_Info.int_lv); }