public static void CreateWeapon_InfoAssetFile()
    {
        Weapon_Info asset = CustomAssetUtility.CreateAsset <Weapon_Info>();

        asset.SheetName     = "MPQGame";
        asset.WorksheetName = "Weapon_Info";
        EditorUtility.SetDirty(asset);
    }
예제 #2
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	public static Weapon_Info GET_WEAPON_INFO(WeaponSystemSetup.Weapon_Slots slot, int id){
		Weapon_Info TEMP_weapon_info = new Weapon_Info();
		switch(slot){
			case(WeaponSystemSetup.Weapon_Slots.UNARMED):
			TEMP_weapon_info = new Weapon_Info("Unarmed",Weapon_Attack_Type.MELEE, 0, 0, 0, 0, 0, null, Load_Icon("Unarmed"), Load_Reticule("normal"), Load_Reticule("normal"), Load_Reticule("normal"), Load_Reticule("normal"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
			break;
		
			case(WeaponSystemSetup.Weapon_Slots.HANDGUN):
				switch(id){
					case(0):
						TEMP_weapon_info = new Weapon_Info("Glock 18",Weapon_Attack_Type.RAYCAST, 0.29f, 1.7f, 0.016f, 12, 480, Load_WeaponGO("Glock18"), Load_Icon("Glock 18"), Load_Reticule("Handgun Aim"), Load_Reticule("Handgun Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					default:
        				Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong weapon id.", "red");
					break;
				}
			break;

			case(WeaponSystemSetup.Weapon_Slots.SUBMACHINEGUN):
				switch(id){
					case(0):
						TEMP_weapon_info = new Weapon_Info("Uzi",Weapon_Attack_Type.RAYCAST, 0.11f, 1.6f, 0.025f, 30, 1200, Load_WeaponGO("Uzi"), Load_Icon("Micro-Uzi"), Load_Reticule("Submachinegun Aim"), Load_Reticule("Submachinegun Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					default:
						Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong weapon id.", "red");
					break;
				}
			break;
			
			case(WeaponSystemSetup.Weapon_Slots.SHOTGUN):
				switch(id){
					case(0):
						TEMP_weapon_info = new Weapon_Info("Remington",Weapon_Attack_Type.RAYCAST, 0.26f, 3.0f, 0.03f, 8, 640, Load_WeaponGO("PumpSG"), Load_Icon("PumpShotgun"), Load_Reticule("Shotgun Aim"), Load_Reticule("Shotgun Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					case(1):
						TEMP_weapon_info = new Weapon_Info("Dao-12",Weapon_Attack_Type.RAYCAST, 0.3f, 3.0f, 0.027f, 6, 600, Load_WeaponGO("Dao12"), Load_Icon("Dao-12"), Load_Reticule("Shotgun Aim"), Load_Reticule("Shotgun Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					default:
        				Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong weapon id.", "red");
					break;
				}
			break;
			
			case(WeaponSystemSetup.Weapon_Slots.RIFLE):
				switch(id){
					case(0):
						TEMP_weapon_info = new Weapon_Info("M4A1",Weapon_Attack_Type.RAYCAST, 0.125f, 2.5f, 0.012f, 30, 1200, Load_WeaponGO("M4A1"), Load_Icon("M4A1"), Load_Reticule("Rifle Aim"), Load_Reticule("Rifle Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					case(1):
						TEMP_weapon_info = new Weapon_Info("AK-47",Weapon_Attack_Type.RAYCAST, 0.13f, 2.5f, 0.015f, 30, 1200, Load_WeaponGO("AK47"), Load_Icon("AK-47"), Load_Reticule("Rifle Aim"), Load_Reticule("Rifle Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					default:
        				Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong weapon id.", "red");
					break;
				}
			break;
			
			case(WeaponSystemSetup.Weapon_Slots.HEAVY):
				switch(id){
					case(0):
						TEMP_weapon_info = new Weapon_Info("RPG-7",Weapon_Attack_Type.PROJECTILE, 0.5f, 3.5f, 0, 1, 100, Load_WeaponGO("RPG"), Load_Icon("RPG-7"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					case(1):
						TEMP_weapon_info = new Weapon_Info("Lawm-72",Weapon_Attack_Type.PROJECTILE, 0.5f, 3.5f, 0, 1, 100, Load_WeaponGO("Law"), Load_Icon("Lawm-72"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"), Load_Reticule("Enemy Death"), Load_Reticule("Aim Ragdoll"), Load_Reticule("Aim"), Load_Reticule("Aim Enemy"));
					break;
					default:
						Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong weapon id.", "red");
					break;
				}
			break;
			
			default:
        		Utils.CLog("[GET_WEAPON_INFO]", "ERROR! Wrong slot type.", "red");
        	break;
		}
		return TEMP_weapon_info;
	}
 public void Init()
 {
     weapon_Info = Resources.Load("Sheet/Weapon_Info") as Weapon_Info;
 }