public override void GameSetting() { m_GameUI.GameSetting(); m_ScreenControlUI.GameSetting(); m_BlackFrontUI.GameSetting(); m_DialogUI.GameSetting(); m_StatusUI.GameSetting(); m_UnitListUI.GameSetting(); m_ItemUI.GameSetting(); m_WeaponUI.GameSetting(); m_ShopUI.GameSetting(); m_GameSettingUI.GameSetting(); //HideMenu(); //m_DialogUI.HideUI(); //m_StatusUI.HideUI(); //m_UnitListUI.HideUI(); //m_ItemUI.HideUI(); //m_WeaponUI.HideUI(); //m_ShopUI.HideUI(); //m_GameSettingUI.HideUI(); _UITransRate.x = (CanvasRefRes.x / Screen.width); _UITransRate.y = (CanvasRefRes.y / Screen.height); }