public WeaponData(ItemQuality quality, float level, WeaponType type, int minDamage, int maxDamage, float reloadTime) : base(quality, level) { this.type = type; this.minDamage = minDamage; this.maxDamage = maxDamage; this.reloadTime = reloadTime; name = type.name(); description = type.description(); volume = type.volume(); itemType = ItemType.WEAPON; }