public int GetUpgradeLevel(WeaponStatsUpgradeTypeEnum statsType, WeaponStats weaponStats) { for (int i = 0; i < weaponStatsWithCostPerUpgrades.Length; i++) { switch (statsType) { case WeaponStatsUpgradeTypeEnum.Damage: if (weaponStats.damage == weaponStatsWithCostPerUpgrades[i].weaponStats.damage) { return(i); } break; case WeaponStatsUpgradeTypeEnum.FireRate: if (weaponStats.fireRate == weaponStatsWithCostPerUpgrades[i].weaponStats.fireRate) { return(i); } break; case WeaponStatsUpgradeTypeEnum.ReloadSpeed: if (weaponStats.reloadSpeed == weaponStatsWithCostPerUpgrades[i].weaponStats.reloadSpeed) { return(i); } break; default: break; } } return(0); }
public string GetUpgradeValue(WeaponStatsUpgradeTypeEnum statsType, int upgradeLevel) { for (int i = 0; i < weaponStatsWithCostPerUpgrades.Length; i++) { if (i != upgradeLevel) { continue; } switch (statsType) { case WeaponStatsUpgradeTypeEnum.Damage: return(weaponStatsWithCostPerUpgrades[i].weaponStats.damage.ToString()); case WeaponStatsUpgradeTypeEnum.FireRate: return(weaponStatsWithCostPerUpgrades[i].weaponStats.fireRate.ToString()); case WeaponStatsUpgradeTypeEnum.ReloadSpeed: return(weaponStatsWithCostPerUpgrades[i].weaponStats.reloadSpeed.ToString()); default: return("0"); } } return("0"); }
public int GetPrice(WeaponStats weaponStats, WeaponStatsUpgradeTypeEnum upgradeType) { for (int i = 0; i < weaponStatsWithCostPerUpgrades.Length - 1; i++) { switch (upgradeType) { case WeaponStatsUpgradeTypeEnum.Damage: if (weaponStatsWithCostPerUpgrades[i].weaponStats.damage == weaponStats.damage) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; case WeaponStatsUpgradeTypeEnum.FireRate: if (weaponStatsWithCostPerUpgrades[i].weaponStats.fireRate == weaponStats.fireRate) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; case WeaponStatsUpgradeTypeEnum.ReloadSpeed: if (weaponStatsWithCostPerUpgrades[i].weaponStats.reloadSpeed == weaponStats.reloadSpeed) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; default: break; } } return(0); }
private GunShopItemUpgradeRowMenager GetUpgradeRow(WeaponStatsUpgradeTypeEnum upgradeType) { foreach (GunShopItemUpgradeRowMenager gunShopItemUpgradeRow in gunShopItemUpgradeRows) { if (gunShopItemUpgradeRow.GetUpgradeTyp() == upgradeType) { return(gunShopItemUpgradeRow); } } return(new GunShopItemUpgradeRowMenager()); }
public void UpgradeSelectedGunShopItem(WeaponStatsUpgradeTypeEnum upgradeType) { int price = weaponStatsProgression.GetPrice(selectedItem.GetWeaponType(), weaponCollection.GetWeaponStats(selectedItem.GetWeaponType()), upgradeType); WeaponStats upgradedStats = UpgradeSelectedItemWeaponStats(upgradeType); if (CanBuy(price)) { wallet.SpendMoney(price); weaponCollection.SetWeaponStats(selectedItem.GetWeaponType(), upgradedStats); ShowConfiguredGunShopItemPanel(selectedItem); savingWrapper.Save(); } }
private WeaponStats UpgradeSelectedItemWeaponStats(WeaponStatsUpgradeTypeEnum upgradeType) { WeaponStats stats = weaponCollection.GetWeaponStats(selectedItem.GetWeaponType()); WeaponStatsUpgradeLevel weaponStatsUpgradeLevel = new WeaponStatsUpgradeLevel(selectedItem.GetWeaponType(), stats, weaponStatsProgression); string upgradeValu = weaponStatsUpgradeLevel.GetUpgradeValue(upgradeType, weaponStatsUpgradeLevel.GetUpgradeLevel(upgradeType) + 1); switch (upgradeType) { case WeaponStatsUpgradeTypeEnum.Damage: stats.damage = int.Parse(upgradeValu); break; case WeaponStatsUpgradeTypeEnum.FireRate: stats.fireRate = float.Parse(upgradeValu); break; case WeaponStatsUpgradeTypeEnum.ReloadSpeed: stats.reloadSpeed = float.Parse(upgradeValu); break; } return(stats); }
public GunShopItemUpgradeRow(WeaponStatsUpgradeTypeEnum upgradeType) { this.upgradeType = upgradeType; }
public string GetUpgradeValue(WeaponStatsUpgradeTypeEnum upgradeType, int upgradeLevel) { return(weaponStatsProgression.GetUpgradeValue(weaponType, upgradeType, upgradeLevel)); }
public int GetUpgradeLevel(WeaponStatsUpgradeTypeEnum statsType) { return(weaponStatsProgression.GetUpgradeLevel(weaponType, statsType, currentWeaponStats)); }
public string GetUpgradeValue(WeaponType weaponType, WeaponStatsUpgradeTypeEnum statsType, int upgradeLevel) { return(GetWeaponStatsProgressionPerUpgrationLevel(weaponType).GetUpgradeValue(statsType, upgradeLevel)); }
public int GetUpgradeLevel(WeaponType weaponType, WeaponStatsUpgradeTypeEnum statsType, WeaponStats weaponStats) { return(GetWeaponStatsProgressionPerUpgrationLevel(weaponType).GetUpgradeLevel(statsType, weaponStats)); }
public int GetPrice(WeaponType weaponType, WeaponStats weaponStats, WeaponStatsUpgradeTypeEnum upgradeType) { return(GetWeaponStatsProgressionPerUpgrationLevel(weaponType).GetPrice(weaponStats, upgradeType)); }