private void WeaponTyping() { if (blasters == null) { blasters = new WeaponStats("Blasters", 0.1f); } if (!_tripleShotEnabled) { blasters.BaseWeapon("Blasters", 0.1f); } else if (_tripleShotEnabled) { blasters = new WeaponStats("Triple Shot", 0.2f, _tripleShotDuration); _tripleShotDuration -= Time.deltaTime; } }