예제 #1
0
 void Start()
 {
     gameManager                 = GameObject.Find("Game Manager").GetComponent <GameManager>();
     mainCamera                  = GameObject.Find("Main Camera");
     audio                       = GetComponent <AudioSource>();
     playerRb                    = GetComponent <Rigidbody>();
     weaponStandardAction        = Instantiate(WeaponSet, transform.position, WeaponSet.transform.rotation).GetComponent <WeaponStandardAction>();
     weaponStandardAction.Master = this.gameObject;
     init();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     player                      = GameObject.Find("Player");
     playerController            = player.GetComponent <PlayerController>();
     enemyRb                     = GetComponent <Rigidbody>();
     weaponStandardAction        = Instantiate(WeaponSet, transform.position, WeaponSet.transform.rotation).GetComponent <WeaponStandardAction>();
     weaponStandardAction.Master = this.gameObject;
     isDead                      = false;
     changeCooldownOver          = true;
     attackCooldownOver          = true;
 }
 // Start is called before the first frame update
 void Start()
 {
     actionScript = transform.parent.gameObject.GetComponent <WeaponStandardAction>();
 }