// Выбираем оружие public void SelectWeapon(int index) { currentWeapon.Select(false, scaleMultiplier, animationTime, defaultWeaponSlotColor); currentWeapon = weaponSlots[index]; currentWeapon.Select(true, scaleMultiplier, animationTime, defaultWeaponSlotColor); }
private void OnPlayerShipWeaponSelected(WeaponSlot weapon) { if (currentWeapon_ != null) { currentWeapon_.Select(false); } currentWeapon_ = weapon; weapon.Select(true); }