예제 #1
0
 public void Stop(NodeRemoveEvent e, WeaponShootingStateSoundReadyNode weapon)
 {
     weapon.weaponShootingSoundEffect.SoundController.FadeOut();
 }
예제 #2
0
 public void Play(NodeAddedEvent e, WeaponShootingStateSoundReadyNode weapon)
 {
     weapon.weaponShootingSoundEffect.SoundController.FadeIn();
 }