void Start() { rigidbody2D = GetComponent<Rigidbody2D>(); playerGraphic = transform.FindChild("Sprite"); weaponRoot = GetComponentInChildren<WeaponRoot>(); }
void Start() { rigidbody = GetComponent<Rigidbody2D>(); weaponRoot = GetComponentInChildren<WeaponRoot>(); graphic = transform.FindChild("Sprite").gameObject; }