예제 #1
0
 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     WeaponProfList.Show(serializedObject.FindProperty("weaponProfs"));
     WeaponExpList.Show(serializedObject.FindProperty("weaponExp"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("SRankWeapon"), true);
     serializedObject.ApplyModifiedProperties();
 }
예제 #2
0
 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorGUILayout.PropertyField(serializedObject.FindProperty("className"), true);
     EditorGUILayout.PropertyField(serializedObject.FindProperty("level"), true);
     EditorGUILayout.PropertyField(serializedObject.FindProperty("moveType"), true);
     EditorGUILayout.PropertyField(serializedObject.FindProperty("bonuses"), true);
     WeaponProfList.Show(serializedObject.FindProperty("weaponFoci"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("promotionPaths"), true);
     serializedObject.ApplyModifiedProperties();
 }