internal void RemoveCoreToolbarWeapons(MyCubeGrid grid) { foreach (var cube in grid.GetFatBlocks()) { if (cube is MyShipController) { var ob = (MyObjectBuilder_ShipController)cube.GetObjectBuilderCubeBlock(); var reinit = false; for (int i = 0; i < ob.Toolbar.Slots.Count; i++) { var toolbarItem = ob.Toolbar.Slots[i].Data as MyObjectBuilder_ToolbarItemWeapon; if (toolbarItem != null) { var defId = (MyDefinitionId)toolbarItem.defId; if ((ReplaceVanilla && VanillaIds.ContainsKey(defId)) || WeaponPlatforms.ContainsKey(defId.SubtypeId)) { var index = ob.Toolbar.Slots[i].Index; var item = ob.Toolbar.Slots[i].Item; ob.Toolbar.Slots[i] = new MyObjectBuilder_Toolbar.Slot { Index = index, Item = item }; reinit = true; } } } if (reinit) { cube.Init(ob, grid); } } } }
private void DrawDisabledGuns() { if (Tick600 || Tick60 && QuickDisableGunsCheck) { QuickDisableGunsCheck = false; _nearbyGridsTestSphere.Center = CameraPos; _gridsNearCamera.Clear(); _uninitializedBlocks.Clear(); MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref _nearbyGridsTestSphere, _gridsNearCamera); for (int i = _gridsNearCamera.Count - 1; i >= 0; i--) { var grid = _gridsNearCamera[i] as MyCubeGrid; if (grid?.Physics != null && !grid.MarkedForClose && !grid.IsPreview && !grid.Physics.IsPhantom) { var fatBlocks = grid.GetFatBlocks(); for (int j = 0; j < fatBlocks.Count; j++) { var block = fatBlocks[j]; if (block.IsFunctional && WeaponPlatforms.ContainsKey(block.BlockDefinition.Id)) { GridAi gridAi; if (!GridTargetingAIs.TryGetValue(block.CubeGrid, out gridAi) || !gridAi.WeaponBase.ContainsKey(block)) { _uninitializedBlocks.Add(block); } } } } } } for (int i = 0; i < _uninitializedBlocks.Count; i++) { var badBlock = _uninitializedBlocks[i]; if (badBlock.InScene) { var lookSphere = new BoundingSphereD(badBlock.PositionComp.WorldAABB.Center, 30f); if (Camera.IsInFrustum(ref lookSphere)) { MyOrientedBoundingBoxD blockBox; SUtils.GetBlockOrientedBoundingBox(badBlock, out blockBox); DsDebugDraw.DrawBox(blockBox, _uninitializedColor); } } } }
private void UpdateGrids() { DeferedUpBlockTypeCleanUp(); DirtyGridsTmp.Clear(); DirtyGridsTmp.AddRange(DirtyGrids); DirtyGrids.Clear(); for (int i = 0; i < DirtyGridsTmp.Count; i++) { var grid = DirtyGridsTmp[i]; var newTypeMap = BlockTypePool.Get(); newTypeMap[Offense] = ConcurrentListPool.Get(); newTypeMap[Utility] = ConcurrentListPool.Get(); newTypeMap[Thrust] = ConcurrentListPool.Get(); newTypeMap[Steering] = ConcurrentListPool.Get(); newTypeMap[Jumping] = ConcurrentListPool.Get(); newTypeMap[Power] = ConcurrentListPool.Get(); newTypeMap[Production] = ConcurrentListPool.Get(); ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > noFatTypeMap; FatMap fatMap; if (GridToFatMap.TryGetValue(grid, out fatMap)) { var allFat = fatMap.MyCubeBocks; var terminals = 0; var tStatus = fatMap.Targeting == null || fatMap.Targeting.AllowScanning; for (int j = 0; j < allFat.Count; j++) { var fat = allFat[j]; if (!(fat is IMyTerminalBlock)) { continue; } terminals++; using (fat.Pin()) { if (fat.MarkedForClose) { continue; } if (fat is IMyProductionBlock) { newTypeMap[Production].Add(fat); } else if (fat is IMyPowerProducer) { newTypeMap[Power].Add(fat); } else if (fat is IMyGunBaseUser || fat is IMyWarhead || fat is MyConveyorSorter && WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId)) { if (!tStatus && fat is IMyGunBaseUser && !WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId)) { tStatus = fatMap.Targeting.AllowScanning = true; } newTypeMap[Offense].Add(fat); } else if (fat is IMyUpgradeModule || fat is IMyRadioAntenna) { newTypeMap[Utility].Add(fat); } else if (fat is MyThrust) { newTypeMap[Thrust].Add(fat); } else if (fat is MyGyro) { newTypeMap[Steering].Add(fat); } else if (fat is MyJumpDrive) { newTypeMap[Jumping].Add(fat); } } } foreach (var type in newTypeMap) { type.Value.ApplyAdditions(); } fatMap.MyCubeBocks.ApplyAdditions(); fatMap.Trash = terminals == 0; var gridBlocks = grid.BlocksCount; if (gridBlocks > fatMap.MostBlocks) { fatMap.MostBlocks = gridBlocks; } ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > oldTypeMap; if (GridToBlockTypeMap.TryGetValue(grid, out oldTypeMap)) { GridToBlockTypeMap[grid] = newTypeMap; BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = oldTypeMap, RequestTick = Tick }); } else { GridToBlockTypeMap[grid] = newTypeMap; } } else if (GridToBlockTypeMap.TryRemove(grid, out noFatTypeMap)) { BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = noFatTypeMap, RequestTick = Tick }); } } DirtyGridsTmp.Clear(); }
internal void PurgeAll() { FutureEvents.Purge((int)Tick); PurgeTerminalSystem(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType))) { foreach (var pool in PacketPools.Values) { pool.Clean(); } PacketPools.Clear(); } foreach (var item in _effectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; var cube = blockInfo.CubeBlock; if (cube == null || cube.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; cube.SetDamageEffect(false); _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { _effectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToFatMap.Keys) { RemoveGridFromMap(map); } GridToFatMap.Clear(); FatMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { foreach (var ammo in system.Value.WeaponAmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { map.Value.ClearImmediate(); ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGrids.Clear(); DsUtil.Purge(); DsUtil2.Purge(); _effectActive = false; ShootingWeapons.Clear(); AcquireTargets.Clear(); RemoveEffectsFromGrid.Clear(); WeaponAmmoPullQueue.Clear(); AmmoToPullQueue.Clear(); Hits.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); ChargingWeapons.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); foreach (var comp in CompsToStart) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } foreach (var readd in CompReAdds) { PlatFormPool.Return(readd.Comp.Platform); readd.Comp.Platform = null; } foreach (var comp in CompsDelayed) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); Av.RipMap.Clear(); foreach (var mess in Av.KeensBrokenParticles) { Av.KeenMessPool.Return(mess); } Av.KeensBrokenParticles.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPktList) { errorpkt.Packet.CleanUp(); } ClientSideErrorPktList.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); GroupInfoPool.Clean(); TargetInfoPool.Clean(); Projectiles.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.ApplyChanges(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.CleanUp.Clear(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Enforced = null; StallReporter = null; Proccessor = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; WheelUi = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; }
internal void PurgeAll() { PurgedAll = true; FutureEvents.Purge((int)Tick); foreach (var comp in CompsToStart) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var readd in CompReAdds) { if (!readd.Ai.Closed) { readd.Ai.AiForceClose(); } if (readd.Comp?.Platform != null) { CloseComps(readd.Comp.MyCube); } } foreach (var comp in CompsDelayed) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var gridAi in DelayedAiClean) { if (!gridAi.Closed) { gridAi.AiForceClose(); } } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); DelayedAiClean.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); PurgeTerminalSystem(this); HudUi.Purge(); TerminalMon.Purge(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); AcqManager.Clean(); CleanSounds(true); foreach (var e in Emitters) { e.StopSound(true); } foreach (var e in Av.HitEmitters) { e.StopSound(true); } foreach (var e in Av.FireEmitters) { e.StopSound(true); } foreach (var e in Av.TravelEmitters) { e.StopSound(true); } Emitters.Clear(); Av.HitEmitters.Clear(); Av.FireEmitters.Clear(); Av.TravelEmitters.Clear(); foreach (var item in EffectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; if (functBlock == null || functBlock.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; functBlock.SetDamageEffect(false); if (HandlesInput) { functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo; } _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { EffectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToInfoMap.Keys) { RemoveGridFromMap(map); } GridToInfoMap.Clear(); GridMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { system.Value.PreFirePairs.Clear(); system.Value.FireWhenDonePairs.Clear(); system.Value.FirePerShotPairs.Clear(); system.Value.RotatePairs.Clear(); system.Value.ReloadPairs.Clear(); foreach (var ammo in system.Value.AmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear(); ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear(); ammo.AmmoDef.Const.HitShieldSoundPairs.Clear(); ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear(); ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear(); ammo.AmmoDef.Const.TravelSoundPairs.Clear(); ammo.AmmoDef.Const.CustomSoundPairs.Clear(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGridInfos.Clear(); DsUtil.Purge(); DsUtil2.Purge(); ShootingWeapons.Clear(); WeaponToPullAmmo.Clear(); AmmoToPullQueue.Clear(); ChargingWeaponsIndexer.Clear(); WeaponsToRemoveAmmoIndexer.Clear(); ChargingWeapons.Clear(); Hits.Clear(); HomingWeapons.Clear(); GridToMasterAi.Clear(); Players.Clear(); IdToCompMap.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); _tmpNearByBlocks.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPkt) { errorpkt.Packet.CleanUp(); } ClientSideErrorPkt.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); TargetInfoPool.Clean(); PacketObjPool.Clean(); InventoryMoveRequestPool.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); VoxelCaches.Clear(); ArmorCubes.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.Info?.AvShot?.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Settings = null; StallReporter = null; TerminalMon = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; TmpStorage = null; }
internal void OnEntityCreate(MyEntity myEntity) { try { if (!Inited) { lock (InitObj) Init(); } var grid = myEntity as MyCubeGrid; if (grid != null) { grid.AddedToScene += GridAddedToScene; } if (!PbApiInited && myEntity is IMyProgrammableBlock) { PbActivate = true; } var placer = myEntity as IMyBlockPlacerBase; if (placer != null && Placer == null) { Placer = placer; } var cube = myEntity as MyCubeBlock; var sorter = cube as MyConveyorSorter; var turret = cube as IMyLargeTurretBase; var controllableGun = cube as IMyUserControllableGun; if (sorter != null || turret != null || controllableGun != null) { if (!(ReplaceVanilla && VanillaIds.ContainsKey(cube.BlockDefinition.Id)) && !WeaponPlatforms.ContainsKey(cube.BlockDefinition.Id)) { return; } lock (InitObj) { if (!SorterControls && myEntity is MyConveyorSorter) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMyConveyorSorter>(this)); SorterControls = true; } else if (!TurretControls && turret != null) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMyLargeTurretBase>(this)); TurretControls = true; } else if (!FixedMissileReloadControls && controllableGun is IMySmallMissileLauncherReload) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallMissileLauncherReload>(this)); FixedMissileReloadControls = true; } else if (!FixedMissileControls && controllableGun is IMySmallMissileLauncher) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallMissileLauncher>(this)); FixedMissileControls = true; } else if (!FixedGunControls && controllableGun is IMySmallGatlingGun) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallGatlingGun>(this)); FixedGunControls = true; } } InitComp(cube); } } catch (Exception ex) { Log.Line($"Exception in OnEntityCreate: {ex}"); } }
/* * IEnumerable<Vector3I> NearLine(Vector3I start, LineD line) * { * MinHeap blocks; * HashSet<Vector3I> seen = new HashSet<Vector3I> {start}; * blocks.Add(dist(line, start), start); * while (!blocks.Empty) * { * var next = blocks.RemoveMin(); * yield return next; * foreach (var neighbor in Neighbors(next)) * { * if (seen.add(neighbor)) * blocks.Add(dist(line, neighbor), neighbor); * } * } * } */ private void UpdateGrids() { DeferedUpBlockTypeCleanUp(); DirtyGridsTmp.Clear(); DirtyGridsTmp.AddRange(DirtyGridInfos); DirtyGridInfos.Clear(); for (int i = 0; i < DirtyGridsTmp.Count; i++) { var grid = DirtyGridsTmp[i]; var newTypeMap = BlockTypePool.Get(); newTypeMap[Offense] = ConcurrentListPool.Get(); newTypeMap[Utility] = ConcurrentListPool.Get(); newTypeMap[Thrust] = ConcurrentListPool.Get(); newTypeMap[Steering] = ConcurrentListPool.Get(); newTypeMap[Jumping] = ConcurrentListPool.Get(); newTypeMap[Power] = ConcurrentListPool.Get(); newTypeMap[Production] = ConcurrentListPool.Get(); ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > noFatTypeMap; GridMap gridMap; if (GridToInfoMap.TryGetValue(grid, out gridMap)) { var allFat = gridMap.MyCubeBocks; var terminals = 0; var tStatus = gridMap.Targeting == null || gridMap.Targeting.AllowScanning; var thrusters = 0; var gyros = 0; var powerProducers = 0; var warHead = 0; var working = 0; for (int j = 0; j < allFat.Count; j++) { var fat = allFat[j]; if (!(fat is IMyTerminalBlock)) { continue; } terminals++; using (fat.Pin()) { if (fat.MarkedForClose) { continue; } if (fat.IsWorking && ++working == 1) { var oldCube = (gridMap.FakeController.SlimBlock as IMySlimBlock)?.FatBlock as MyCubeBlock; if (oldCube == null || oldCube.MarkedForClose || oldCube.CubeGrid != grid) { gridMap.FakeController.SlimBlock = fat.SlimBlock; GridDistributors[grid] = gridMap; } } var cockpit = fat as MyCockpit; var decoy = fat as IMyDecoy; var bomb = fat as IMyWarhead; if (decoy != null) { WeaponDefinition.TargetingDef.BlockTypes type; if (DecoyMap.TryGetValue(fat, out type)) { newTypeMap[type].Add(fat); } else { newTypeMap[Utility].Add(fat); DecoyMap[fat] = Utility; } continue; } if (fat is IMyProductionBlock) { newTypeMap[Production].Add(fat); } else if (fat is IMyPowerProducer) { newTypeMap[Power].Add(fat); powerProducers++; } else if (fat is IMyGunBaseUser || bomb != null || fat is MyConveyorSorter && WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id)) { if (bomb != null) { warHead++; } if (!tStatus && fat is IMyGunBaseUser && !WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id)) { tStatus = gridMap.Targeting.AllowScanning = true; } newTypeMap[Offense].Add(fat); } else if (fat is IMyUpgradeModule || fat is IMyRadioAntenna || cockpit != null && cockpit.EnableShipControl || fat is MyRemoteControl || fat is IMyShipGrinder || fat is IMyShipDrill) { newTypeMap[Utility].Add(fat); } else if (fat is MyThrust) { newTypeMap[Thrust].Add(fat); thrusters++; } else if (fat is MyGyro) { newTypeMap[Steering].Add(fat); gyros++; } else if (fat is MyJumpDrive) { newTypeMap[Jumping].Add(fat); } } } foreach (var type in newTypeMap) { type.Value.ApplyAdditions(); } GridMap oldMap; if (terminals == 0 && !gridMap.Trash && GridDistributors.TryRemove(grid, out oldMap)) { oldMap.FakeController.SlimBlock = null; } gridMap.MyCubeBocks.ApplyAdditions(); gridMap.SuspectedDrone = warHead > 0 || powerProducers > 0 && thrusters > 0 && gyros > 0; gridMap.Trash = terminals == 0; gridMap.Powered = working > 0; gridMap.PowerCheckTick = Tick; var gridBlocks = grid.BlocksCount; if (gridBlocks > gridMap.MostBlocks) { gridMap.MostBlocks = gridBlocks; } ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > oldTypeMap; if (GridToBlockTypeMap.TryGetValue(grid, out oldTypeMap)) { GridToBlockTypeMap[grid] = newTypeMap; BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = oldTypeMap, RequestTick = Tick }); } else { GridToBlockTypeMap[grid] = newTypeMap; } } else if (GridToBlockTypeMap.TryRemove(grid, out noFatTypeMap)) { BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning { Collection = noFatTypeMap, RequestTick = Tick }); } } DirtyGridsTmp.Clear(); }
private void DrawDisabledGuns() { if (Tick600 || Tick60 && QuickDisableGunsCheck) { QuickDisableGunsCheck = false; _nearbyGridsTestSphere.Center = CameraPos; _gridsNearCamera.Clear(); _uninitializedBlocks.Clear(); _debugBlocks.Clear(); MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref _nearbyGridsTestSphere, _gridsNearCamera); for (int i = _gridsNearCamera.Count - 1; i >= 0; i--) { var grid = _gridsNearCamera[i] as MyCubeGrid; if (grid?.Physics != null && !grid.MarkedForClose && !grid.IsPreview && !grid.Physics.IsPhantom) { var fatBlocks = grid.GetFatBlocks(); for (int j = 0; j < fatBlocks.Count; j++) { var block = fatBlocks[j]; if (block.IsFunctional && WeaponPlatforms.ContainsKey(block.BlockDefinition.Id)) { GridAi gridAi; WeaponComponent comp; if (!GridTargetingAIs.TryGetValue(block.CubeGrid, out gridAi) || !gridAi.WeaponBase.TryGetValue(block, out comp)) { _uninitializedBlocks.Add(block); } else if (comp != null && comp.Data.Repo.Base.Set.Overrides.Debug) { _debugBlocks.Add(comp); } } } } } } for (int i = 0; i < _uninitializedBlocks.Count; i++) { var badBlock = _uninitializedBlocks[i]; if (badBlock.InScene) { var lookSphere = new BoundingSphereD(badBlock.PositionComp.WorldAABB.Center, 30f); if (Camera.IsInFrustum(ref lookSphere)) { MyOrientedBoundingBoxD blockBox; SUtils.GetBlockOrientedBoundingBox(badBlock, out blockBox); DsDebugDraw.DrawBox(blockBox, _uninitializedColor); } } } for (int i = 0; i < _debugBlocks.Count; i++) { var comp = _debugBlocks[i]; if (comp.MyCube.InScene) { var lookSphere = new BoundingSphereD(comp.MyCube.PositionComp.WorldAABB.Center, 100f); if (Camera.IsInFrustum(ref lookSphere)) { foreach (var w in comp.Platform.Weapons) { if (!w.AiEnabled && w.ActiveAmmoDef.AmmoDef.Trajectory.Guidance == WeaponDefinition.AmmoDef.TrajectoryDef.GuidanceType.Smart) { w.SmartLosDebug(); } } } } } }
internal void OnEntityCreate(MyEntity myEntity) { try { if (!Inited) { lock (InitObj) Init(); } var planet = myEntity as MyPlanet; if (planet != null) { PlanetMap.TryAdd(planet.EntityId, planet); } var grid = myEntity as MyCubeGrid; if (grid != null) { grid.AddedToScene += GridAddedToScene; } if (!PbApiInited && myEntity is IMyProgrammableBlock) { PbActivate = true; } var placer = myEntity as IMyBlockPlacerBase; if (placer != null && Placer == null) { Placer = placer; } var cube = myEntity as MyCubeBlock; var sorter = cube as MyConveyorSorter; var turret = cube as IMyLargeTurretBase; var controllableGun = cube as IMyUserControllableGun; var decoy = cube as IMyDecoy; var camera = cube as MyCameraBlock; if (sorter != null || turret != null || controllableGun != null) { if (!(ReplaceVanilla && VanillaIds.ContainsKey(cube.BlockDefinition.Id)) && !WeaponPlatforms.ContainsKey(cube.BlockDefinition.Id)) { return; } lock (InitObj) { if (!SorterDetected && myEntity is MyConveyorSorter) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMyConveyorSorter>(this)); if (!EarlyInitOver) { ControlQueue.Enqueue(typeof(IMyConveyorSorter)); } SorterDetected = true; } else if (!TurretDetected && turret != null) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMyLargeTurretBase>(this)); if (!EarlyInitOver) { ControlQueue.Enqueue(typeof(IMyLargeTurretBase)); } TurretDetected = true; } else if (!FixedMissileReloadDetected && controllableGun is IMySmallMissileLauncherReload) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallMissileLauncherReload>(this)); if (!EarlyInitOver) { ControlQueue.Enqueue(typeof(IMySmallMissileLauncherReload)); } FixedMissileReloadDetected = true; } else if (!FixedMissileDetected && controllableGun is IMySmallMissileLauncher) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallMissileLauncher>(this)); if (!EarlyInitOver) { ControlQueue.Enqueue(typeof(IMySmallMissileLauncher)); } FixedMissileDetected = true; } else if (!FixedGunDetected && controllableGun is IMySmallGatlingGun) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateTerminalUi <IMySmallGatlingGun>(this)); if (!EarlyInitOver) { ControlQueue.Enqueue(typeof(IMySmallGatlingGun)); } FixedGunDetected = true; } } InitComp(cube); } else if (decoy != null) { if (!DecoyDetected) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateDecoyTerminalUi <IMyDecoy>(this)); DecoyDetected = true; } cube.AddedToScene += DecoyAddedToScene; } else if (camera != null) { if (!CameraDetected) { MyAPIGateway.Utilities.InvokeOnGameThread(() => CreateCameraTerminalUi <IMyCameraBlock>(this)); CameraDetected = true; } cube.AddedToScene += CameraAddedToScene; } } catch (Exception ex) { Log.Line($"Exception in OnEntityCreate: {ex}"); } }